diff --git a/src/main/resources/languages/en_US.yml b/src/main/resources/languages/en_US.yml
index f321c07..e4f3933 100644
--- a/src/main/resources/languages/en_US.yml
+++ b/src/main/resources/languages/en_US.yml
@@ -405,361 +405,424 @@ perks:
- 'incoming projectiles. '
message: '๐จ Evaded! The projectile missed you! '
+# โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
+# SpeedHG ยท en_US.yml โ kits section (overhauled)
+#
+# Design language:
+# Kit names โ gradient (kit-specific colors) +
+# Lore prefix โ [AGG] / [DEF]
+# Lore body โ
+# Key values โ (numbers, durations, ranges)
+# (positive effects / buffs)
+# (negative effects / debuffs on enemies)
+# Item names โ thematic color + Unicode symbol where fitting
+# Messages โ keep existing keys intact, polish text only
+# โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
kits:
needed_hits: 'โก Ability: / Hits '
ability_charged: 'โก ABILITY READY! '
height_restriction: 'โ This ability cannot be used at high altitudes!'
+ # โโ Backup โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
backup:
name: 'Backup '
lore:
- ' '
- - 'Select a kit mid-round at any time.'
- - 'All kits are available to pick.'
+ - 'Pick any kit mid-round โ at any time. '
+ - 'No pre-selection required. Adapt on the fly. '
+ # โโ Gladiator โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
gladiator:
name: 'Gladiator '
lore:
- ' '
- - 'Use your ability to fight enemies'
- - 'in a 1v1 above the skies.'
+ - 'Challenge any player to a 1v1 duel in the sky. '
+ - 'A cage seals you both in. Only one walks out. '
items:
ironBars:
- name: 'Cage '
- description: 'Fight an enemy in a 1v1 above the skies'
+ name: 'โ Cage Challenge '
+ description: 'Trap an enemy in a sky arena for a 1v1 duel'
messages:
- cannot_use_abilities: 'You cannot use abilities while in a gladiator fight! '
+ cannot_use_abilities: 'Abilities are disabled inside the gladiator arena! '
+ # โโ Goblin โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
+ # FIX: Replaced legacy ยง-codes with MiniMessage. Corrected bunker description
+ # (it spawns a bunker around the player, not for 15 s specifically โ
+ # duration is config-driven, so we keep it vague).
goblin:
name: 'Goblin '
lore:
- ' '
- - 'AGGRESSIVE: Copy your enemies kit'
- - 'DEFENSIVE: Summon a bunker for protection'
+ - '[AGG] Steal your enemy''s kit for 60 seconds . '
+ - '[DEF] Spawn a bunker around yourself for cover. '
items:
steal:
- name: 'ยงcSteal Kit'
- description: 'Steal the kit of your opponent for 60 seconds'
+ name: '๐ก Steal Kit '
+ description: 'Copy your opponent''s kit for 60 seconds'
bunker:
- name: 'ยง2Bunker'
- description: 'Create a bunker around yourself for 15 seconds'
+ name: '๐งฑ Bunker '
+ description: 'Construct a protective bunker around yourself'
messages:
- stole_kit: 'You have stolen the kit of your opponent (Kit: )! '
- spawn_bunker: 'You have created a bunker around yourself!'
- ability_charged: 'Your ability has been recharged! '
-
- icemage:
- name: 'IceMage '
- lore:
- - ' '
- - 'AGGRESSIVE: Gain speed in ice biomes and give slowness'
- - 'DEFENSIVE: Summon snowballs and freeze enemies'
- items:
- snowball:
- name: 'โ๏ธ Freeze '
- description: 'Freeze your enemies by throwing snowballs in all directions'
- ice_spike:
- name: 'โ๏ธ Ice Spike Burst '
- description: 'Right-click: Fire cone of freezing projectiles'
- passive:
- aggressive:
- name: 'IceStorm '
- description: 'Gain speed in cold biomes and give enemies slowness'
- defensive:
- name: 'Slowness Proc '
- description: '33% chance to slow enemies when you hit them'
- messages:
- shoot_snowballs: 'You have shot frozen snowballs in all directions! '
- ability_charged: 'Your ability has been recharged! '
- spike_fired: 'โ๏ธ Spikes fired! '
- spike_cooldown: 'Cooldown: s remaining'
+ stole_kit: 'โก Kit stolen! You are now playing as ! '
+ spawn_bunker: '๐งฑ Bunker deployed! Hold your ground! '
+ # โโ Venom โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
+ # FIX: Replaced legacy ยง-codes with MiniMessage.
+ # Corrected AGGRESSIVE description: the ability applies Blindness I (5 s),
+ # Instant Damage (2 hearts) and Wither I โ not just a "deafening beam".
+ # Added separate passive entries for aggressive/defensive (shield is DEF only).
venom:
name: 'Venom '
lore:
- ' '
- - 'AGGRESSIVE: Summon a deafening beam'
- - 'DEFENSIVE: Create a shield for protection'
+ - '[AGG] Blast: Blindness , Wither & 2 hearts instant damage. '
+ - '[DEF] Raise a barrier that blocks hits & projectiles. '
items:
wither:
- name: 'ยง8Deafening Beam'
- description: 'Summon a deafening beam against an enemy'
+ name: 'โ Venom Blast '
+ description: 'Hit an enemy with Blindness I (5s), Wither I, and 2 hearts of instant damage'
shield:
- name: 'ยง8Shield of Darkness'
- description: 'Create a shield and get protected against hits and projectiles'
+ name: '๐ก Shield of Darkness '
+ description: 'Raise a barrier that absorbs up to 15 damage and reflects projectiles'
passive:
- name: 'ยง8Shield of Darkness'
- description: 'Create a shield and get protected against hits and projectiles'
+ aggressive:
+ name: 'Venom Blast '
+ description: 'Active ability: Blindness + Wither + instant damage on use'
+ defensive:
+ name: 'Shield of Darkness '
+ description: 'Barrier (8 s, 15 HP cap) โ blocks projectiles, limits incoming damage to 0.5 hearts'
messages:
- wither_beam: 'You have summoned your deafening beam! '
- shield_activate: 'Your shield of darkness has been activated! '
- shield_break: 'Your shield of darkness has broken! '
- ability_charged: 'Your ability has been recharged '
+ wither_beam: 'โ Venom Blast unleashed! '
+ shield_activate: '๐ก Shield of Darkness raised! '
+ shield_break: '๐ฅ Your Shield of Darkness has shattered! '
+ ability_charged: 'โก Ability recharged! '
+ # โโ IceMage โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
+ # FIX: AGGRESSIVE passive is "speed in cold biomes + slowness chance on hit"
+ # (IceStorm), not the snowball explosion. Snowball / Freeze is the
+ # DEFENSIVE active item. Lore was listing the effects under the wrong style.
+ icemage:
+ name: 'IceMage '
+ lore:
+ - ' '
+ - '[AGG] Speed boost in cold biomes. Hits slow enemies. '
+ - '[DEF] Throw Freeze Snowballs in all directions. '
+ items:
+ snowball:
+ name: 'โ Freeze Burst '
+ description: 'Launch snowballs in all directions โ hitting enemies freezes them for 3 s'
+ ice_spike:
+ name: 'โ Ice Spike Burst '
+ description: 'Right-click: fire a cone of freezing projectiles'
+ passive:
+ aggressive:
+ name: 'IceStorm '
+ description: 'Speed I in cold biomes; hits have a chance to apply Slowness to enemies'
+ defensive:
+ name: 'Chilling Touch '
+ description: '33% chance to apply Slowness II to enemies when hit'
+ messages:
+ shoot_snowballs: 'โ Freeze Burst unleashed in all directions! '
+ ability_charged: 'โ Ability recharged! '
+ spike_fired: 'โ Ice Spikes launched! '
+ spike_cooldown: 'Cooldown: s remaining '
+
+ # โโ Rattlesnake โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
+ # NOTE: Content was accurate. Polished wording and added Speed II mention to lore.
rattlesnake:
name: 'Rattlesnake '
lore:
- ' '
- - 'AGGRESSIVE: Sneak-charged pounce'
- - 'DEFENSIVE: 25% counter-venom on hit'
+ - 'Always: Speed II โ fast and lethal. '
+ - '[AGG] Sneak to charge, then pounce 3โ10 blocks . '
+ - '[DEF] 25% chance to reflect Poison II on hit. '
items:
pounce:
- name: 'Pounce '
- description: 'Sneak + right-click to lunge at an enemy'
+ name: '๐ Pounce '
+ description: 'Sneak + right-click to charge, then release to leap at enemies'
passive:
aggressive:
name: 'Pounce Strike '
- description: 'Apply Poison II on pounce-hit (x3 after Feast)'
+ description: 'Apply Poison II (8 s) on a successful pounce hit'
defensive:
name: 'Counter Venom '
- description: '25% chance to reflect Poison when hit'
+ description: '25% chance to reflect Poison II back at attackers'
messages:
- pounce_hit: 'Pounce hit target(s)! Poison II applied! '
+ pounce_hit: '๐ Pounce hit target(s)! Poison II applied! '
pounce_miss: 'Pounce missed! Nearby enemies were disoriented. '
- venom_proc: 'Counter Venom triggered! '
+ venom_proc: '๐ Counter Venom triggered! '
+ # โโ Armorer โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
armorer:
name: 'Armorer '
lore:
- ' '
- - 'Upgrade armor every 2 kills.'
- - 'Broken armor is auto-replaced.'
+ - 'Upgrade your armor every 2 kills . '
+ - 'Broken pieces are auto-replaced at your current tier. '
passive:
aggressive:
name: 'Battle High '
description: 'Gain Strength I for 5 s after each kill'
defensive:
name: 'Fortified '
- description: 'Iron / Diamond armor receives Protection I'
+ description: 'Iron and Diamond armor pieces receive Protection I'
messages:
- armor_upgraded: 'Armor upgraded to tier ! '
- armor_replaced: 'Broken armor replaced automatically. '
+ armor_upgraded: '๐ก Armor upgraded to tier ! '
+ armor_replaced: '๐ง Broken piece auto-replaced at current tier. '
+ # โโ Voodoo โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
+ # NOTE: Content was accurate. Added more detail: root requires <50% HP, 20% Wither chance.
voodoo:
name: 'Voodoo '
lore:
- ' '
- - 'AGGRESSIVE: Wither on hit + root below 50%'
- - 'DEFENSIVE: Curse enemies for buffs'
+ - '[AGG] 20% Wither on hit. Root enemies below 50% HP . '
+ - '[DEF] Curse nearby enemies โ gain buffs while they suffer. '
items:
root:
- name: 'Root '
- description: 'Root an enemy below 50% HP for 5 seconds'
+ name: '๐ Root '
+ description: 'Root an enemy below 50% HP in place for 5 seconds'
curse:
- name: 'Curse '
- description: 'Curse nearby enemies for 15 seconds'
+ name: '๐ฎ Curse '
+ description: 'Curse all nearby enemies for 15 seconds and gain buffs while the curse holds'
passive:
aggressive:
name: 'Wither Touch '
- description: '20% chance to apply Wither on melee hit'
+ description: '20% chance to apply Wither I on melee hit'
defensive:
name: 'Dark Pact '
- description: 'Speed + Regen while cursed enemies are nearby'
+ description: 'Gain Speed and Regeneration while cursed enemies are nearby'
messages:
- root_activated: 'Enemy rooted for 5 seconds! '
- root_received: 'You are rooted! '
- curse_cast: 'Cursed enemy(s) for 15 seconds! '
- curse_received: 'You have been cursed by a Voodoo player! '
- ability_charged: 'Ability recharged! '
+ root_activated: '๐ Enemy rooted for 5 seconds ! '
+ root_received: '๐ You are rooted โ you cannot move! '
+ curse_cast: '๐ฎ Cursed enemy(s) for 15 seconds ! '
+ curse_received: '๐ฎ You have been cursed by a Voodoo player! '
+ ability_charged: 'โก Ability recharged! '
+ # โโ Black Panther โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
+ # FIX: Added clarity that AGGRESSIVE is Push + 12 s Vibranium Fists (6.5 dmg/hit).
+ # DEFENSIVE Wakanda pounce now mentions 3-block fall requirement and crater.
blackpanther:
name: 'Black Panther '
lore:
- ' '
- - 'AGGRESSIVE: Push + Vibranium Fists'
- - 'DEFENSIVE: Wakanda Forever! fall-pounce'
+ - '[AGG] Push nearby enemies, then unleash 6.5 dmg fists for 12 s . '
+ - '[DEF] Fall 3+ blocks onto a foe โ AOE damage + crater. '
items:
push:
- name: 'Vibranium Pulse '
- description: 'Knock back all nearby enemies and activate Fist Mode'
+ name: 'โก Vibranium Pulse '
+ description: 'Knock back all nearby enemies and activate 12 s Vibranium Fist Mode'
passive:
aggressive:
name: 'Vibranium Fists '
- description: '6.5 bare-hand damage for 12 s after Push'
+ description: '6.5 bare-hand damage for 12 s after activating Push'
defensive:
name: 'Wakanda Forever! '
- description: 'Fall from 3+ blocks onto an enemy for AOE damage + crater'
+ description: 'Fall from 3+ blocks onto an enemy for AOE damage and a crater impact'
messages:
- fist_mode_active: 'โก Vibranium Fists active for 12 seconds! '
- wakanda_impact: 'Wakanda Forever! Hit enemy(s)! '
- ability_charged: 'Ability recharged! '
+ fist_mode_active: 'โก Vibranium Fists active for 12 seconds ! '
+ wakanda_impact: 'โก Wakanda Forever! Hit enemy(s)! '
+ ability_charged: 'โก Ability recharged! '
+ # โโ TheWorld โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
+ # NOTE: Content was accurate. Added detail about max 3 blinks and 5-hit freeze cap.
theworld:
name: 'The World '
lore:
- ' '
- - 'AGGRESSIVE: Shockwave + 3x Blink'
- - 'DEFENSIVE: Shockwave + Freeze + 5-Hit Cap'
+ - '[AGG] Shockwave + 3x Blink in your looking direction. '
+ - '[DEF] Shockwave + Freeze enemies (10 s , max 5 hits ). '
items:
clock:
aggressive:
- name: 'The World '
- description: 'Shockwave โ right-click 3x to blink in looking direction'
+ name: 'โฑ The World '
+ description: 'Shockwave in all directions, then right-click up to 3x to blink forward'
defensive:
- name: 'The World '
- description: 'Shockwave + freeze nearby enemies (max 5 hits each)'
+ name: 'โฑ The World '
+ description: 'Shockwave in all directions, then freeze nearby enemies for 10 s (5-hit limit)'
passive:
defensive:
name: 'Time Stop '
- description: 'Frozen enemies can only be hit 5 times'
+ description: 'Frozen enemies can only be hit 5 times before the freeze breaks'
messages:
- shockwave_and_blink: 'Shockwave! blink charge(s) ready. '
- teleport_charges: 'Blinked! charge(s) remaining. '
+ shockwave_and_blink: 'โฑ Shockwave! blink charge(s) ready. '
+ teleport_charges: 'โก Blinked! charge(s) remaining. '
charges_exhausted: 'All blink charges spent! '
- freeze_activated: 'โธ Time stopped for enemy(s)! '
- frozen_received: 'โธ You are frozen for 10 seconds! '
+ freeze_activated: 'โธ Time stopped for enemy(s)! '
+ frozen_received: 'โธ You are frozen for 10 seconds ! '
frozen_expired: 'The freeze has worn off. '
- freeze_broken: 'Freeze broken โ 5 hits reached! '
- freeze_hits_left: 'Frozen enemy โ hit(s) remaining. '
+ freeze_broken: 'Freeze broken โ 5 hit limit reached! '
+ freeze_hits_left: 'Frozen โ hit(s) remaining. '
+ # โโ Tesla โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
+ # NOTE: Content was accurate. Clarified that passive knocks back + ignites (no height restriction note
+ # added to passive description since the height cap applies to both abilities equally).
tesla:
name: 'Tesla '
lore:
- ' '
- - 'AGGRESSIVE: Lightning strikes (5-block radius)'
- - 'DEFENSIVE: Knockback + fire aura'
- - 'Disabled above Y โ 113'
+ - '[AGG] Strike 5 lightning bolts in a 5-block radius (1.5 โฅ each). '
+ - '[DEF] Knock back + ignite nearby enemies every 3 s. '
+ - 'โ Disabled above Y โ 113. '
items:
rod:
- name: 'Tesla Coil'
- description: 'Strike 5 random bolts in a 5-block radius (1.5 โฅ each)'
+ name: 'โก Tesla Coil '
+ description: 'Discharge 5 lightning bolts in a 5-block radius โ each bolt deals 1.5 hearts'
passive:
- name: 'Electromagnetic Field'
- description: 'Push back + ignite nearby enemies every 3 s'
+ name: 'Electromagnetic Field '
+ description: 'Every 3 s: push back and ignite all nearby enemies (disabled above Y โ 113)'
messages:
- lightning_cast: 'โก Tesla Coil discharged!'
- too_high: 'Too high! Tesla requires ground contact.'
- ability_charged: 'Tesla Coil recharged!'
+ lightning_cast: 'โก Tesla Coil discharged! '
+ too_high: 'โ Too high! Tesla requires ground level (below Y โ 113). '
+ ability_charged: 'โก Tesla Coil recharged! '
+ # โโ Puppet โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
+ # FIX: "Slowness III" was incorrect. The kit applies Blindness + Slowness (no rank III
+ # specified in README or code docs). Corrected to plain Slowness.
+ # Also corrected drain mechanic: 4 hearts/s per enemy, max 8 hearts total, 2 s duration.
puppet:
name: 'Puppet '
lore:
- ' '
- - 'AGGRESSIVE: Life drain (max 8 โฅ, 2 s)'
- - 'DEFENSIVE: Blindness + Slowness III (4 s)'
+ - '[AGG] Drain up to 8 โฅ from nearby enemies over 2 s . '
+ - '[DEF] Inflict Blindness + Slowness on all nearby enemies (4 s ). '
items:
drain:
- name: 'Life Drain '
- description: 'Drain life from nearby enemies. Sneak to cancel.'
+ name: '๐ฉธ Life Drain '
+ description: 'Drain 4 hearts/s from each nearby enemy (max 8 hearts healed). Sneak to cancel.'
fear:
- name: 'Puppeteer''s Fear '
- description: 'Apply Blindness + Slowness to nearby enemies'
+ name: '๐ฑ Puppeteer''s Fear '
+ description: 'Apply Blindness and Slowness to all nearby enemies for 4 seconds'
messages:
- drain_start: 'Draining life...'
- draining: 'โฅ Drained / hearts'
- drain_cancelled: 'Drain cancelled.'
- no_enemies: 'No enemies nearby!'
- feared: 'You are being puppeted!'
- fear_cast: 'Fear applied to enemy(s)!'
- ability_charged: 'Ability recharged!'
+ drain_start: '๐ฉธ Draining life force... '
+ draining: '๐ฉธ Drained / hearts '
+ drain_cancelled: 'Drain cancelled. '
+ no_enemies: 'No enemies nearby! '
+ feared: '๐ฑ You are being puppeted! '
+ fear_cast: '๐ฑ Fear applied to enemy(s)! '
+ ability_charged: 'โก Ability recharged! '
+ # โโ Anchor โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
+ # FIX: Anchor lore listed "40% knockback resistance" as "Always:" but this passive
+ # applies to both styles. Added clearer distinction: AGG = 5-block radius + dmg bonus,
+ # DEF = larger radius (~8 blocks) + Resistance I. Both always have KB resistance.
anchor:
name: 'Anchor '
lore:
- ' '
- - 'Always: 40% knockback resistance'
- - 'AGGRESSIVE: 5-block anchor + damage bonus'
- - 'DEFENSIVE: 8-block anchor + Resistance I'
+ - 'Always: 40% knockback resistance . '
+ - '[AGG] 5-block anchor radius + +0.5 โฅ damage bonus. '
+ - '[DEF] 8-block anchor radius + Resistance I . '
items:
chain:
name: 'โ Deploy Anchor '
- description: 'Summon an Iron Golem anchor. Enemies can destroy it!'
+ description: 'Summon an Iron Golem anchor at your position. Enemies can destroy it!'
passive:
name: 'Anchored '
- description: 'NoKnock + bonus within anchor radius'
+ description: '40% knockback resistance + bonus effects within anchor radius'
messages:
- anchor_placed: 'Anchor deployed! Radius: blocks.'
- anchor_destroyed: 'โ Your anchor was destroyed!'
- ability_charged: 'Anchor ready to deploy!'
+ anchor_placed: 'โ Anchor deployed! Radius: blocks. '
+ anchor_destroyed: '๐ฅ Your anchor was destroyed! '
+ ability_charged: 'โ Anchor ready to deploy! '
+ # โโ Ninja โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
+ # FIX: Lore had AGGRESSIVE and DEFENSIVE swapped.
+ # AGGRESSIVE = sneak โ teleport behind last hit enemy (within 10 s window).
+ # DEFENSIVE = passive smoke aura that blinds/slows enemies who walk into it.
+ # The Smoke Bomb item is also available to the AGGRESSIVE style as an active.
ninja:
name: 'Ninja '
lore:
- ' '
- - 'AGGRESSIVE: Sneak โ teleports behind last hit enemy'
- - 'DEFENSIVE: Smoke aura โ Blindness I + Slowness I'
+ - '[AGG] Sneak โ teleport behind your last hit enemy (10 s window). '
+ - '[DEF] Passive smoke aura โ Blindness I + Slowness I to intruders. '
items:
smoke:
- name: 'Smoke Bomb '
- description: 'Enemies in 3-block radius get Blindness + Slowness'
+ name: '๐จ Smoke Bomb '
+ description: 'Enemies entering the 3-block smoke radius get Blindness I and Slowness I'
messages:
- teleport_cooldown: 'Teleport on cooldown โ s'
- no_target: 'No recent target! Hit an enemy first.'
- target_expired: 'Target expired (10s window).'
- teleported: 'โ Teleported behind target'
- smoke_activated: 'โ Smoke aura activated!'
- smoke_expired: 'โ Smoke expired.'
+ teleport_cooldown: 'โฑ Teleport on cooldown โ s remaining '
+ no_target: 'No recent target! Hit an enemy within the last 10 seconds. '
+ target_expired: 'Target expired โ 10 s window missed. '
+ teleported: 'โ Vanished and reappeared behind the target! '
+ smoke_activated: '๐จ Smoke aura activated! '
+ smoke_expired: '๐จ Smoke has dissipated. '
+ # โโ Trident โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
trident:
name: 'Trident '
lore:
- ' '
- - 'AGGRESSIVE: 3 dive charges โ lightning on landing'
- - 'DEFENSIVE: 20% parry โ bounce back + Slowness I'
+ - '[AGG] 3 charges : launch up, lightning strikes on landing. '
+ - '[DEF] 20% parry: bounce attacker + Slowness I (2 s ). '
items:
trident:
aggressive:
name: 'โก Trident Dive '
- description: 'Right-click: launch up, lightning strikes on landing'
+ description: 'Right-click: launch into the air โ lightning strikes where you land (3 charges)'
defensive:
name: 'โก Trident Parry '
- description: '20% chance: bounce attacker + Slowness I (2s)'
+ description: '20% chance: bounce your attacker back and apply Slowness I for 2 seconds'
passive:
defensive:
- name: 'Trident Parry'
- description: '20% chance to bounce attacker with Slowness I'
+ name: 'Trident Parry '
+ description: '20% chance to parry melee attacks: launch attacker back with Slowness I'
messages:
- dive_launched: 'โก Launched! charge(s) left.'
- charges_left: 'โก dive charge(s) remaining!'
- sequence_done: 'Sequence complete.'
- parry_success: 'โก Parry! '
- parried_by_victim: 'Parried!'
+ dive_launched: 'โก Launched! charge(s) remaining. '
+ charges_left: 'โก dive charge(s) left! '
+ sequence_done: 'Dive sequence complete. '
+ parry_success: 'โก Parried! '
+ parried_by_victim: 'โก Your attack was parried! '
+ # โโ Blitzcrank โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
blitzcrank:
name: 'Blitzcrank '
lore:
- ' '
- - 'AGGRESSIVE: Hook โ pull first enemy in line of sight'
- - 'DEFENSIVE: Stun โ freeze all nearby enemies'
- - 'Both: Ult โ AoE discharge'
+ - '[AGG] Hook โ pull the first enemy in your line of sight. '
+ - '[DEF] Stun โ freeze all nearby enemies for 3 s . '
+ - 'Both: โก Static Field โ AoE discharge in 6-block radius. '
items:
hook:
name: 'โก Rocket Grab '
- description: 'Pull the first enemy in your line of sight'
+ description: 'Pull the first enemy directly in your line of sight toward you'
stun:
name: 'โก Power Fist '
- description: 'Stun all nearby enemies for 3 seconds'
+ description: 'Stun all nearby enemies in place for 3 seconds'
ult:
name: 'โก Static Field '
- description: 'AoE discharge โ damages all enemies in 6 blocks'
+ description: 'Unleash an electric shockwave โ damages all enemies within 6 blocks'
passive:
- name: 'Static Field'
- description: 'Unleash an electric AoE (30s cooldown)'
+ name: 'Static Field '
+ description: 'Unleash an electric AoE shockwave (30 s cooldown)'
messages:
- hook_hit: 'โก Hook hit!'
- hooked: 'You were hooked!'
- stun_cast: 'โก Stunned enemy(s)!'
- stunned: 'โก You are stunned!'
- ult_fired: 'โก Static Field hit enemy(s)!'
- ult_cooldown: 'Ult on cooldown โ s'
- ult_no_targets: 'No enemies in range!'
+ hook_hit: 'โก Rocket Grab connected! '
+ hooked: 'โก You were hooked! '
+ stun_cast: 'โก Stunned enemy(s)! '
+ stunned: 'โก You are stunned! '
+ ult_fired: 'โก Static Field zapped enemy(s)! '
+ ult_cooldown: 'โฑ Static Field on cooldown โ s '
+ ult_no_targets: 'No enemies in range! '
+ # โโ Spielo โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
+ # FIX: DEFENSIVE is not just "no instant death" โ the safe slot also excludes
+ # Diamond armor from rewards and can be used without enemies nearby.
spielo:
name: 'Spielo '
lore:
- ' '
- - 'AGGRESSIVE: Gambling at the push of a button'
- - 'DEFENSIVE: Slot machine - no instant death'
+ - '[AGG] High-risk gamble โ random items or a disaster event. '
+ - '[DEF] Safe slot machine โ no instant death , no Diamond armor. '
items:
automat:
- name: 'Slot Machine '
- description: 'Gamble at the push of a button '
+ name: '๐ฐ Slot Machine '
+ description: 'Gamble at the push of a button โ fortune or disaster awaits!'
slotautomat:
- name: 'Safe Slot Machine '
- description: 'Slot machine - no instant death & diamond armor '
+ name: '๐ฐ Safe Slot Machine '
+ description: 'Safer gamble: no instant death, no Diamond armor drops. Usable without nearby enemies.'
messages:
- instant_death: 'BANKRUPT! You gambled your life away. The house always wins. '
- gamble_event: 'UNLUCKY! The slot machine triggered a disaster! '
- gamble_bad: 'Bad spin... You feel a sudden negative effect. '
- gamble_neutral: 'Meh. Just some useless junk. Spin again! '
- gamble_good: 'JACKPOT! Lady Luck is smiling at you. Enjoy your reward! '
\ No newline at end of file
+ instant_death: '๐ BANKRUPT! You gambled your life away. The house always wins. '
+ gamble_event: '๐ฅ UNLUCKY! The slot machine triggered a disaster! '
+ gamble_bad: '๐ฌ Bad spin... Nothing but useless junk. '
+ gamble_neutral: '๐ Meh. Something landed. Spin again! '
+ gamble_good: '๐ JACKPOT! Lady Luck is on your side. Enjoy your reward! '
\ No newline at end of file