diff --git a/src/main/kotlin/club/mcscrims/speedhg/game/GameManager.kt b/src/main/kotlin/club/mcscrims/speedhg/game/GameManager.kt index aaddaf2..0cef87f 100644 --- a/src/main/kotlin/club/mcscrims/speedhg/game/GameManager.kt +++ b/src/main/kotlin/club/mcscrims/speedhg/game/GameManager.kt @@ -61,6 +61,9 @@ class GameManager( setGameState( GameState.STARTING ) timer = lobbyTime } + else Bukkit.getOnlinePlayers().forEach { + it.sendMsg( "game.lobby-idle", "current" to Bukkit.getOnlinePlayers().size.toString(), "min" to minPlayers.toString() ) + } } GameState.STARTING -> diff --git a/src/main/resources/languages/en_US.yml b/src/main/resources/languages/en_US.yml index 7c02242..7bd86c6 100644 --- a/src/main/resources/languages/en_US.yml +++ b/src/main/resources/languages/en_US.yml @@ -9,6 +9,7 @@ default: game: join: ' has joined the game.' quit: ' has quit the game.' + lobby-idle: 'Waiting for more players... ( / )' start-aborted: 'The game start has been aborted due to the lack of players!' started: 'The game has started! Good Luck!' invincibility-start: 'Invincibility has started and ends in '