Added GameManager.kt
This commit is contained in:
35
src/main/kotlin/club/mcscrims/speedhg/game/GameManager.kt
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35
src/main/kotlin/club/mcscrims/speedhg/game/GameManager.kt
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package club.mcscrims.speedhg.game
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import org.bukkit.plugin.java.JavaPlugin
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class GameManager(private val plugin: JavaPlugin) {
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private var currentState: GameState? = null
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fun transitionTo(nextState: GameState) {
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val previousState = currentState
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try {
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currentState?.onExit(nextState)
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} catch (e: Exception) {
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plugin.logger.severe("Error during onExit for state ${currentState?.name}: ${e.message}")
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e.printStackTrace()
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}
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currentState = nextState
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try {
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nextState.onEnter(previousState)
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} catch (e: Exception) {
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plugin.logger.severe("Error during onEnter for state ${nextState.name}: ${e.message}")
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e.printStackTrace()
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}
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}
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fun getCurrentState(): GameState? = currentState
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fun shutdown() {
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currentState?.onExit(null)
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currentState = null
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}
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}
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110
src/main/kotlin/club/mcscrims/speedhg/game/GameState.kt
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110
src/main/kotlin/club/mcscrims/speedhg/game/GameState.kt
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package club.mcscrims.speedhg.game
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import org.bukkit.Bukkit
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import org.bukkit.entity.Player
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import org.bukkit.event.HandlerList
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import org.bukkit.event.Listener
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import org.bukkit.plugin.java.JavaPlugin
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import org.bukkit.scheduler.BukkitTask
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open class GameState(
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val name: String,
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protected val gameManager: GameManager,
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protected val plugin: JavaPlugin,
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protected val durationSeconds: Int? = null
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) {
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private val listeners = mutableListOf<Listener>()
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private var tickTask: BukkitTask? = null
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private var remainingSeconds: Int = durationSeconds ?: 0
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private var isActive: Boolean = false
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open fun onEnter(previous: GameState?) {
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isActive = true
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remainingSeconds = durationSeconds ?: 0
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if (durationSeconds != null && durationSeconds > 0) {
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startTicking()
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}
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}
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open fun onTick() {
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}
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open fun onEndOfDuration() {
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}
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open fun onExit(next: GameState?) {
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isActive = false
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stopTicking()
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unregisterAllListeners()
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}
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private fun startTicking() {
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tickTask = Bukkit.getScheduler().runTaskTimer(plugin, Runnable {
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if (!isActive) {
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stopTicking()
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return@Runnable
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}
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try {
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onTick()
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} catch (e: Exception) {
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plugin.logger.severe("Error during onTick for state $name: ${e.message}")
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e.printStackTrace()
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}
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if (durationSeconds != null && remainingSeconds > 0) {
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remainingSeconds--
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if (remainingSeconds <= 0) {
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try {
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onEndOfDuration()
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} catch (e: Exception) {
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plugin.logger.severe("Error during onEndOfDuration for state $name: ${e.message}")
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e.printStackTrace()
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}
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}
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}
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}, 20L, 20L)
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}
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private fun stopTicking() {
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tickTask?.cancel()
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tickTask = null
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}
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protected fun registerListener(listener: Listener) {
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listeners.add(listener)
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Bukkit.getPluginManager().registerEvents(listener, plugin)
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}
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private fun unregisterAllListeners() {
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listeners.forEach { listener ->
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HandlerList.unregisterAll(listener)
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}
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listeners.clear()
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}
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protected fun transitionTo(next: GameState) {
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gameManager.transitionTo(next)
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}
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protected fun broadcast(message: String) {
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Bukkit.broadcastMessage(message)
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}
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protected fun forAlivePlayers(action: (Player) -> Unit) {
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Bukkit.getOnlinePlayers()
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.filter { !it.isDead }
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.forEach { player ->
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try {
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action(player)
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} catch (e: Exception) {
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plugin.logger.warning("Error executing action for player ${player.name}: ${e.message}")
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}
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}
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}
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fun getRemainingSeconds(): Int = remainingSeconds
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}
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