Add podium ceremony and rank enhancements
Introduce a PodiumManager to run an end-of-round podium ceremony and integrate it into the lifecycle. Key changes: - Add PodiumManager (new): builds podium columns, teleports and freezes top-3 players, spawns TextDisplay entities, posts staggered announcements, and runs a ranked firework show; includes cleanup to remove entities, blocks and cancel tasks. - SpeedHG: initialize podiumManager and call podiumManager.cleanup() on disable. - GameManager: trigger plugin.podiumManager.launch(winnerUUID) shortly after the win announcement. - RankingManager: track elimination order during the round and expose getEliminationOrder() to determine placements. - Rank: add sub-tier logic (I/II/III), firework color, and helper methods to produce formatted MiniMessage rank tags/components; improve cached component/prefix handling. - ScoreboardManager: use Rank.getFormattedRankName(...) to show the formatted rank with sub-tier on scoreboards. Purpose: provide a richer end-of-round experience (visuals, sounds, fireworks) and accurate top-3 determination using elimination order while adding rank sub-tiering and formatted rank output for UI elements.
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@@ -318,6 +318,10 @@ class GameManager(
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description = "**$winnerName** hat das Spiel gewonnen! GG!",
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colorHex = 0xFFAA00 // Gold
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)
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Bukkit.getScheduler().runTaskLater( plugin, { ->
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plugin.podiumManager.launch( winnerUUID )
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}, 60L )
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}
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// --- Helfer Methoden ---
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