Add Kit GUI (menu/anvil) and integrate MenuListener
Introduce a full chest-based kit selection UI and anvil search: add Menu, MenuHolder, KitSelectorMenu, KitItemFactory, AnvilSearchMenu (with AnvilSearchTracker) and a central MenuListener to dispatch menu and anvil interactions. Integrate the GUI into KitCommand (opens selector on no args, enforces mid-game selection rules, remove/replace backup kits when switching) and register MenuListener in the main plugin. Add permission speedhg.bypass and update ConnectListener to kick joiners when a game is running unless they have the bypass permission. Remove static playstyle lore from language file (now rendered dynamically), and apply small import/refactor cleanups (use wildcard imports for kit impls, java.util.* replacements).
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@@ -6,7 +6,7 @@ import net.kyori.adventure.text.Component
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import org.bukkit.Material
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import org.bukkit.entity.Player
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import org.bukkit.inventory.ItemStack
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import java.util.UUID
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import java.util.*
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import java.util.concurrent.ConcurrentHashMap
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/**
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