Added AbilityHitListener.kt

This commit is contained in:
Laurin
2025-12-01 19:35:33 +01:00
committed by GitHub
parent e9bb8f9a90
commit 7634694b2e
5 changed files with 203 additions and 0 deletions

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package club.mcscrims.speedhg.ability
import org.bukkit.entity.Player
class AbilityContext(
private val cooldownManager: CooldownManager,
private val hitCounterManager: HitCounterManager
) {
fun canUseAbility(
player: Player,
key: String,
requiredHits: Int? = null,
cooldownSeconds: Int? = null
): AbilityResult {
if (cooldownSeconds != null && cooldownManager.isOnCooldown(player, key)) {
val remaining = cooldownManager.getRemainingSeconds(player, key)
return AbilityResult.onCooldown(remaining)
}
if (requiredHits != null && !hitCounterManager.hasReachedThreshold(player, key, requiredHits)) {
val missing = hitCounterManager.getRemainingHits(player, key, requiredHits)
return AbilityResult.insufficientHits(missing)
}
if (requiredHits != null) {
hitCounterManager.resetHits(player, key)
}
if (cooldownSeconds != null) {
cooldownManager.startCooldown(player, key, cooldownSeconds)
}
return AbilityResult.success()
}
fun incrementHit(player: Player, key: String): Int {
return hitCounterManager.incrementHit(player, key)
}
fun getHits(player: Player, key: String): Int {
return hitCounterManager.getHits(player, key)
}
fun getRemainingCooldown(player: Player, key: String): Double {
return cooldownManager.getRemainingSeconds(player, key)
}
fun clearPlayerData(player: Player) {
cooldownManager.clearAllCooldowns(player)
hitCounterManager.clearAllHits(player)
}
fun clearAll() {
cooldownManager.clearAll()
hitCounterManager.clearAll()
}
}

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package club.mcscrims.speedhg.ability
import org.bukkit.entity.Player
import org.bukkit.event.EventHandler
import org.bukkit.event.Listener
import org.bukkit.event.entity.EntityDamageByEntityEvent
class AbilityHitListener(private val abilityContext: AbilityContext) : Listener {
@EventHandler
fun onEntityDamage(event: EntityDamageByEntityEvent) {
val damager = event.damager
val victim = event.entity
if (damager !is Player || victim !is Player) {
return
}
val hitCount = abilityContext.incrementHit(damager, "melee_hit")
val result = abilityContext.canUseAbility(
player = damager,
key = "example_ability",
requiredHits = 3,
cooldownSeconds = 10
)
if (result.success) {
damager.sendMessage("§aAbility activated! You hit ${victim.name}")
} else if (result.missingHits > 0) {
damager.sendMessage("§e${result.missingHits} more hit(s) needed (Current: ${hitCount})")
} else if (result.remainingCooldown > 0) {
damager.sendMessage("§cAbility on cooldown: ${String.format("%.1f", result.remainingCooldown)}s remaining")
}
}
}

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package club.mcscrims.speedhg.ability
data class AbilityResult(
val success: Boolean,
val reason: String?,
val remainingCooldown: Double = 0.0,
val missingHits: Int = 0
) {
companion object {
fun success(): AbilityResult = AbilityResult(true, null)
fun onCooldown(remaining: Double): AbilityResult =
AbilityResult(false, "Ability is on cooldown", remainingCooldown = remaining)
fun insufficientHits(missing: Int): AbilityResult =
AbilityResult(false, "Not enough hits", missingHits = missing)
}
}

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package club.mcscrims.speedhg.ability
import org.bukkit.entity.Player
import java.util.UUID
import java.util.concurrent.ConcurrentHashMap
class CooldownManager {
private val cooldowns = ConcurrentHashMap<UUID, ConcurrentHashMap<String, Long>>()
fun startCooldown(player: Player, key: String, seconds: Int) {
val expiryTime = System.currentTimeMillis() + (seconds * 1000L)
cooldowns.computeIfAbsent(player.uniqueId) { ConcurrentHashMap() }[key] = expiryTime
}
fun isOnCooldown(player: Player, key: String): Boolean {
val playerCooldowns = cooldowns[player.uniqueId] ?: return false
val expiryTime = playerCooldowns[key] ?: return false
if (System.currentTimeMillis() >= expiryTime) {
playerCooldowns.remove(key)
if (playerCooldowns.isEmpty()) {
cooldowns.remove(player.uniqueId)
}
return false
}
return true
}
fun getRemainingSeconds(player: Player, key: String): Double {
val playerCooldowns = cooldowns[player.uniqueId] ?: return 0.0
val expiryTime = playerCooldowns[key] ?: return 0.0
val remaining = (expiryTime - System.currentTimeMillis()) / 1000.0
return if (remaining > 0) remaining else 0.0
}
fun clearCooldown(player: Player, key: String) {
cooldowns[player.uniqueId]?.remove(key)
}
fun clearAllCooldowns(player: Player) {
cooldowns.remove(player.uniqueId)
}
fun clearAll() {
cooldowns.clear()
}
}

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package club.mcscrims.speedhg.ability
import org.bukkit.entity.Player
import java.util.UUID
import java.util.concurrent.ConcurrentHashMap
class HitCounterManager {
private val hitCounts = ConcurrentHashMap<UUID, ConcurrentHashMap<String, Int>>()
fun incrementHit(player: Player, key: String): Int {
val playerHits = hitCounts.computeIfAbsent(player.uniqueId) { ConcurrentHashMap() }
val newCount = playerHits.compute(key) { _, current -> (current ?: 0) + 1 } ?: 1
return newCount
}
fun getHits(player: Player, key: String): Int {
return hitCounts[player.uniqueId]?.get(key) ?: 0
}
fun resetHits(player: Player, key: String) {
hitCounts[player.uniqueId]?.remove(key)
}
fun hasReachedThreshold(player: Player, key: String, requiredHits: Int): Boolean {
return getHits(player, key) >= requiredHits
}
fun getRemainingHits(player: Player, key: String, requiredHits: Int): Int {
val current = getHits(player, key)
return maxOf(0, requiredHits - current)
}
fun clearAllHits(player: Player) {
hitCounts.remove(player.uniqueId)
}
fun clearAll() {
hitCounts.clear()
}
}