Add kit system, KitManager and Goblin kit
Introduce a full kit framework and supporting utilities. - Add core kit API: Kit, Playstyle, ActiveAbility, PassiveAbility, AbilityResult, charge state and PlayerChargeData. - Implement KitManager for registration, lobby selections, apply/remove/clear lifecycle and charge tracking. - Add KitEventDispatcher listener to centralize kit event handling (interact, hits, move) and integrate passive/active hooks. - Provide example kit implementations: GoblinKit (functional abilities) and TemplateKit (reference). - Add utilities: ItemBuilder and WorldEditUtils (WorldEdit-based sphere creation). - Integrate into plugin: SpeedHG now initialises KitManager, registers kits and KitEventDispatcher, applies kits at game start and clears on end. - LanguageManager: add default message/list/component helpers. - Build changes: bump Kotlin plugin to 2.2.0 and add WorldEdit compileOnly deps; also expose legacySerializer in Extensions. These changes implement the kit feature set (items, abilities, charge/recharge flow) and wire it into the game lifecycle.
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@@ -8,7 +8,7 @@ import org.bukkit.entity.Player
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private val langManager get() = SpeedHG.instance.languageManager
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private val legacySerializer = LegacyComponentSerializer.builder()
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val legacySerializer = LegacyComponentSerializer.builder()
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.character('§')
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.hexColors()
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.useUnusualXRepeatedCharacterHexFormat()
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