From a08908d66f4f1fe865e86ced9f23b41ea480b2d7 Mon Sep 17 00:00:00 2001 From: TDSTOS Date: Sun, 12 Apr 2026 10:08:09 +0200 Subject: [PATCH] Reset player attack speed on join/quit Add handlers for PlayerJoinEvent and PlayerQuitEvent that reset a player's GENERIC_ATTACK_SPEED base value to 2.0. Introduces a private setAttackSpeed helper and imports Attribute; ensures players have consistent attack speed when they join or leave the server. --- .../club/mcscrims/speedhg/listener/GameStateListener.kt | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/src/main/kotlin/club/mcscrims/speedhg/listener/GameStateListener.kt b/src/main/kotlin/club/mcscrims/speedhg/listener/GameStateListener.kt index 072f240..c054e4a 100644 --- a/src/main/kotlin/club/mcscrims/speedhg/listener/GameStateListener.kt +++ b/src/main/kotlin/club/mcscrims/speedhg/listener/GameStateListener.kt @@ -5,6 +5,7 @@ import club.mcscrims.speedhg.game.GameState import club.mcscrims.speedhg.util.sendMsg import org.bukkit.Material import org.bukkit.Sound +import org.bukkit.attribute.Attribute import org.bukkit.entity.Player import org.bukkit.event.Event import org.bukkit.event.EventHandler @@ -351,4 +352,12 @@ class GameStateListener : Listener { event.isCancelled = true } + @EventHandler + fun onJoin( event: PlayerJoinEvent ) = setAttackSpeed( event.player ) + + @EventHandler + fun onQuit( event: PlayerQuitEvent ) = setAttackSpeed( event.player ) + + private fun setAttackSpeed( player: Player ) = player.getAttribute( Attribute.GENERIC_ATTACK_SPEED )?.baseValue = 2.0 + } \ No newline at end of file