Integrate Lunar Client and gameplay tweaks
Add Lunar Client support and make various kit/listener/ui adjustments. - Add Apollo (Lunar Client) compileOnly dependencies and new LunarClientManager wired into plugin initialization. Update plugin.yml (depend Apollo-Bukkit, add speedhg.admin.staff permission) and config.yml (lunarclient name/variantName) for rich presence and mod settings. - Rework Tesla kit passive: remove periodic aura task in favor of chance-on-hit effect (AURA_CHANCE) to reduce continuous scheduling and simplify behavior; adjust constants and particle/sound logic accordingly. - Add Anchor golem death handler to KitEventDispatcher to suppress drops/exp for golems spawned by AnchorKit. - Update AnvilSearchMenu to clear item-on-cursor before closing and ensure search tracker is unregistered in the right order. - Remove join/quit attack-speed cooldown handling in GameStateListener and tidy up some permission/command descriptions in plugin.yml. These changes enable Lunar features, improve performance by removing repeated scheduled tasks, and fix gameplay/drop/UI edge cases.
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@@ -21,6 +21,10 @@ anti-runner:
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ignore-vertical-distance: 15.0 # Wenn Höhenunterschied > 15, Timer ignorieren
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ignore-cave-surface-mix: true # Ignorieren, wenn einer Sonne hat und der andere nicht
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lunarclient:
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name: 'McScrims Network'
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variantName: 'SpeedHG - Solo'
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teams:
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enabled: true
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max-size: 2
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