Integrate Lunar Client and gameplay tweaks
Add Lunar Client support and make various kit/listener/ui adjustments. - Add Apollo (Lunar Client) compileOnly dependencies and new LunarClientManager wired into plugin initialization. Update plugin.yml (depend Apollo-Bukkit, add speedhg.admin.staff permission) and config.yml (lunarclient name/variantName) for rich presence and mod settings. - Rework Tesla kit passive: remove periodic aura task in favor of chance-on-hit effect (AURA_CHANCE) to reduce continuous scheduling and simplify behavior; adjust constants and particle/sound logic accordingly. - Add Anchor golem death handler to KitEventDispatcher to suppress drops/exp for golems spawned by AnchorKit. - Update AnvilSearchMenu to clear item-on-cursor before closing and ensure search tracker is unregistered in the right order. - Remove join/quit attack-speed cooldown handling in GameStateListener and tidy up some permission/command descriptions in plugin.yml. These changes enable Lunar features, improve performance by removing repeated scheduled tasks, and fix gameplay/drop/UI edge cases.
This commit is contained in:
@@ -30,6 +30,9 @@ dependencies {
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implementation(libs.kotlinxCoroutines)
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implementation(libs.kotlinxSerialization)
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compileOnly("com.lunarclient:apollo-api:1.2.4")
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compileOnly("com.lunarclient:apollo-extra-adventure4:1.2.4")
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compileOnly("io.papermc.paper:paper-api:1.21.1-R0.1-SNAPSHOT")
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compileOnly("com.sk89q.worldedit:worldedit-core:7.2.17-SNAPSHOT")
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compileOnly("com.sk89q.worldedit:worldedit-bukkit:7.2.17-SNAPSHOT")
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@@ -1,5 +1,6 @@
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package club.mcscrims.speedhg
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import club.mcscrims.speedhg.client.LunarClientManager
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import club.mcscrims.speedhg.command.KitCommand
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import club.mcscrims.speedhg.command.LeaderboardCommand
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import club.mcscrims.speedhg.command.PerksCommand
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@@ -106,6 +107,9 @@ class SpeedHG : JavaPlugin() {
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lateinit var teamManager: TeamManager
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private set
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lateinit var lunarClientManager: LunarClientManager
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private set
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override fun onLoad()
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{
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instance = this
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@@ -159,6 +163,7 @@ class SpeedHG : JavaPlugin() {
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scoreboardManager = ScoreboardManager( this )
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kitManager = KitManager( this )
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discordWebhookManager = DiscordWebhookManager( this )
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lunarClientManager = LunarClientManager( this )
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perkManager = PerkManager( this )
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perkManager.initialize()
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@@ -0,0 +1,85 @@
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package club.mcscrims.speedhg.client
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import club.mcscrims.speedhg.SpeedHG
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import com.lunarclient.apollo.Apollo
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import com.lunarclient.apollo.event.ApolloListener
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import com.lunarclient.apollo.event.Listen
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import com.lunarclient.apollo.event.player.ApolloRegisterPlayerEvent
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import com.lunarclient.apollo.mods.impl.ModFreelook
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import com.lunarclient.apollo.mods.impl.ModMinimap
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import com.lunarclient.apollo.mods.impl.ModSnaplook
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import com.lunarclient.apollo.mods.impl.ModTeamView
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import com.lunarclient.apollo.mods.impl.ModWaypoints
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import com.lunarclient.apollo.module.modsetting.ModSettingModule
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import com.lunarclient.apollo.module.richpresence.RichPresenceModule
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import com.lunarclient.apollo.module.richpresence.ServerRichPresence
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import com.lunarclient.apollo.module.staffmod.StaffMod
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import com.lunarclient.apollo.module.staffmod.StaffModModule
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import com.lunarclient.apollo.player.ApolloPlayer
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import org.bukkit.Bukkit
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class LunarClientManager(
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private val plugin: SpeedHG
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) : ApolloListener {
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private val modSettingModule: ModSettingModule
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= Apollo.getModuleManager().getModule( ModSettingModule::class.java )
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private val staffModModule: StaffModModule
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= Apollo.getModuleManager().getModule( StaffModModule::class.java )
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private val richPresenceModule: RichPresenceModule
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= Apollo.getModuleManager().getModule( RichPresenceModule::class.java )
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init {
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this.handle( ApolloRegisterPlayerEvent::class.java, this::onApolloRegister )
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Bukkit.getScheduler().runTaskTimer( plugin, { -> Apollo.getPlayerManager().players.forEach( this::setRichPresence ) }, 20L, 20L )
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}
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@Listen
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fun onApolloRegister(
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event: ApolloRegisterPlayerEvent
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) {
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val player = event.player
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setMods( player )
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setRichPresence( player )
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}
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private fun setRichPresence(
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player: ApolloPlayer
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) {
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val teamSize = plugin.teamManager.getTeam( player.uniqueId )?.size ?: 1
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val currentState = plugin.gameManager.currentState.name
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val presence = ServerRichPresence.builder()
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.gameName(plugin.config.getString( "lunarclient.name" ))
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.gameState( currentState )
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.gameVariantName(plugin.config.getString( "lunarclient.variantName" ))
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.playerState( currentState )
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.teamCurrentSize( teamSize )
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.teamMaxSize( plugin.teamManager.maxTeamSize )
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.build()
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richPresenceModule.overrideServerRichPresence( player, presence )
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}
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private fun setMods(
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player: ApolloPlayer
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) {
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if (player.hasPermission( "speedhg.admin.staff" ))
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{
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staffModModule.enableStaffMods( player, StaffMod.entries )
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}
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else
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{
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staffModModule.disableAllStaffMods( player )
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}
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modSettingModule.options.set( player, ModMinimap.ENABLED, false )
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modSettingModule.options.set( player, ModFreelook.ENABLED, false )
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modSettingModule.options.set( player, ModSnaplook.ENABLED, false )
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modSettingModule.options.set( player, ModWaypoints.ENABLED, false )
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modSettingModule.options.set( player, ModTeamView.ENABLED, true )
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}
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}
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@@ -35,12 +35,17 @@ class AnvilSearchMenu(
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fun onClick(event: InventoryClickEvent, view: AnvilView) {
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event.isCancelled = true
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if (event.rawSlot != 2) return
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if ( event.rawSlot != 2 ) return
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val query = view.renameText ?: ""
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if ( !player.itemOnCursor.type.isAir ) {
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player.setItemOnCursor(ItemStack( Material.AIR ))
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}
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AnvilSearchTracker.unregister( player )
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player.closeInventory()
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AnvilSearchTracker.unregister(player)
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returnMenu.applySearch(query)
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returnMenu.applySearch( query )
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}
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fun onClose() {
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@@ -14,6 +14,7 @@ import org.bukkit.Material
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import org.bukkit.Particle
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import org.bukkit.Sound
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import org.bukkit.entity.Player
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import org.bukkit.event.entity.EntityDamageByEntityEvent
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import org.bukkit.inventory.ItemStack
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import org.bukkit.scheduler.BukkitTask
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import org.bukkit.util.Vector
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@@ -72,12 +73,8 @@ class TeslaKit : Kit() {
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const val BOLT_STAGGER_TICKS = 8L
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// Passive Aura
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const val AURA_RADIUS_AGGRESSIVE = 4.0
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const val AURA_RADIUS_DEFENSIVE = 6.0
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const val AURA_INTERVAL_TICKS = 60L
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const val AURA_CHANCE = 0.05
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const val AURA_FIRE_TICKS = 60
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const val KNOCKBACK_AGGRESSIVE = 1.6
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const val KNOCKBACK_DEFENSIVE = 2.3
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}
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// ── Gecachte Instanzen ────────────────────────────────────────────────────
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@@ -85,14 +82,10 @@ class TeslaKit : Kit() {
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private val aggressiveActive = AggressiveActive()
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private val defensiveActive = NoActive(Playstyle.DEFENSIVE)
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private val aggressivePassive = TeslaPassive(
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playstyle = Playstyle.AGGRESSIVE,
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auraRadius = AURA_RADIUS_AGGRESSIVE,
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knockbackStrength = KNOCKBACK_AGGRESSIVE
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playstyle = Playstyle.AGGRESSIVE
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)
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private val defensivePassive = TeslaPassive(
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playstyle = Playstyle.DEFENSIVE,
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auraRadius = AURA_RADIUS_DEFENSIVE,
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knockbackStrength = KNOCKBACK_DEFENSIVE
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playstyle = Playstyle.DEFENSIVE
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)
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override fun getActiveAbility(
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@@ -216,83 +209,44 @@ class TeslaKit : Kit() {
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// =========================================================================
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class TeslaPassive(
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playstyle: Playstyle,
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private val auraRadius: Double,
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private val knockbackStrength: Double
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playstyle: Playstyle
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) : PassiveAbility( playstyle ) {
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private val plugin get() = SpeedHG.instance
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private val auraTasks = ConcurrentHashMap<UUID, BukkitTask>()
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private val rng = Random()
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override val name: String
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get() = plugin.languageManager.getDefaultRawMessage( "kits.tesla.passive.name" )
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override val description: String
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get() = plugin.languageManager.getDefaultRawMessage( "kits.tesla.passive.description" )
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override fun onActivate(
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player: Player
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override fun onHitByEnemy(
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victim: Player,
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attacker: Player,
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event: EntityDamageByEntityEvent
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) {
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val task = Bukkit.getScheduler().runTaskTimer( plugin, { ->
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if ( rng.nextDouble() > AURA_CHANCE )
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return
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// Spieler oder Spielstatus nicht mehr gültig -> Task beenden
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if ( !player.isOnline ||
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!plugin.gameManager.alivePlayers.contains( player.uniqueId ))
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{
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auraTasks.remove( player.uniqueId )?.cancel()
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return@runTaskTimer
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}
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attacker.fireTicks = AURA_FIRE_TICKS
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// Höhen-Check; kein Effekt über der Grenze
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if ( player.location.y > MAX_HEIGHT_Y )
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return@runTaskTimer
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attacker.world.spawnParticle(
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Particle.ELECTRIC_SPARK,
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attacker.location.clone().add( 0.0, 1.0, 0.0 ),
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10, 0.3, 0.4, 0.3, 0.06
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)
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val nearbyEnemies = player.world
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.getNearbyEntities( player.location, auraRadius, auraRadius, auraRadius )
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.filterIsInstance<Player>()
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.filter { it != player && plugin.gameManager.alivePlayers.contains( it.uniqueId ) }
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victim.world.spawnParticle(
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Particle.ELECTRIC_SPARK,
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victim.location.clone().add( 0.0, 1.0, 0.0 ),
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6, 0.6, 0.6, 0.6, 0.02
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)
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if ( nearbyEnemies.isEmpty() )
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return@runTaskTimer
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nearbyEnemies.forEach { enemy ->
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// Velocity-basierter Rückschlag (radial nach außen)
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val pushDir: Vector = enemy.location.toVector()
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.subtract( player.location.toVector() )
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.normalize()
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.multiply( knockbackStrength )
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.setY( 0.3 )
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enemy.velocity = enemy.velocity.add( pushDir )
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enemy.fireTicks = AURA_FIRE_TICKS
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enemy.world.spawnParticle(
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Particle.ELECTRIC_SPARK,
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enemy.location.clone().add( 0.0, 1.0, 0.0 ),
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10, 0.3, 0.4, 0.3, 0.06
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)
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}
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// Visuelles Feedback am Tesla-Spieler
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player.world.spawnParticle(
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Particle.ELECTRIC_SPARK,
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player.location.clone().add( 0.0, 1.0, 0.0 ),
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6, 0.6, 0.6, 0.6, 0.02
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)
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player.world.playSound(
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player.location,
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Sound.ENTITY_LIGHTNING_BOLT_IMPACT,
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0.4f, 1.9f
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)
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}, AURA_INTERVAL_TICKS, AURA_INTERVAL_TICKS )
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auraTasks[ player.uniqueId ] = task
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}
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override fun onDeactivate(
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player: Player
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) {
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auraTasks.remove( player.uniqueId )?.cancel()
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victim.world.playSound(
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victim.location,
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Sound.ENTITY_LIGHTNING_BOLT_IMPACT,
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0.4f, 1.9f
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)
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}
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}
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@@ -7,6 +7,7 @@ import club.mcscrims.speedhg.kit.KitMetaData
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import club.mcscrims.speedhg.kit.Playstyle
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import club.mcscrims.speedhg.kit.ability.AbilityResult
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import club.mcscrims.speedhg.kit.charge.ChargeState
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import club.mcscrims.speedhg.kit.impl.AnchorKit
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import club.mcscrims.speedhg.kit.impl.BlackPantherKit
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import club.mcscrims.speedhg.kit.impl.IceMageKit
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import club.mcscrims.speedhg.kit.impl.VenomKit
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@@ -25,6 +26,7 @@ import org.bukkit.event.EventPriority
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import org.bukkit.event.Listener
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import org.bukkit.event.block.BlockBreakEvent
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import org.bukkit.event.entity.EntityDamageByEntityEvent
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import org.bukkit.event.entity.EntityDeathEvent
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import org.bukkit.event.entity.EntityExplodeEvent
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import org.bukkit.event.entity.PlayerDeathEvent
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import org.bukkit.event.entity.ProjectileHitEvent
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@@ -377,6 +379,19 @@ class KitEventDispatcher(
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kit.onItemBreak( event.player, event.brokenItem )
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}
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@EventHandler(priority = EventPriority.HIGH)
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fun onAnchorGolemDeath(
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event: EntityDeathEvent
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) {
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val golem = event.entity as? IronGolem ?: return
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val pdcKey = NamespacedKey( plugin, AnchorKit.PDC_KEY )
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if (!golem.persistentDataContainer.has( pdcKey, PersistentDataType.STRING )) return
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event.drops.clear()
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event.droppedExp = 0
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}
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// =========================================================================
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// Helpers
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// =========================================================================
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@@ -235,19 +235,6 @@ class GameStateListener : Listener {
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event.isCancelled = true
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}
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@EventHandler
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fun onJoin( event: PlayerJoinEvent ) { disableHitCooldown( event.player ) }
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@EventHandler
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fun onQuit( event: PlayerQuitEvent ) { disableHitCooldown( event.player ) }
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private fun disableHitCooldown(
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player: Player
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) {
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val attackSpeed = player.getAttribute( Attribute.GENERIC_ATTACK_SPEED )
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if ( attackSpeed != null ) attackSpeed.baseValue = 40.0
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}
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private val lapisLazuli = Material.LAPIS_LAZULI
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@EventHandler
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@@ -21,6 +21,10 @@ anti-runner:
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ignore-vertical-distance: 15.0 # Wenn Höhenunterschied > 15, Timer ignorieren
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ignore-cave-surface-mix: true # Ignorieren, wenn einer Sonne hat und der andere nicht
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lunarclient:
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name: 'McScrims Network'
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variantName: 'SpeedHG - Solo'
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teams:
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enabled: true
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max-size: 2
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@@ -5,16 +5,20 @@ api-version: '1.21'
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depend:
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- "WorldEdit"
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- "Apollo-Bukkit"
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permissions:
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speedhg.bypass:
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description: 'Allows joining the server while its running'
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default: false
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speedhg.admin.timer:
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description: 'Change the current game time'
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default: false
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description: 'Allows changing the game timer'
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default: op
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speedhg.admin.ranking:
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description: 'Manage the ranking system (toggle unranked mode, inspect ranks)'
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description: 'Allows managing the ranking system'
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default: op
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speedhg.admin.staff:
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description: 'Staff permission for Lunar Client'
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default: false
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commands:
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@@ -25,11 +29,11 @@ commands:
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description: 'View the top 10 players'
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usage: '/leaderboard'
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timer:
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description: 'Change the current game time (Admin Command)'
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usage: '/timer <seconds>'
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description: 'Change the current game time (Admin)'
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usage: '/timer <time>'
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permission: speedhg.admin.timer
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ranking:
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description: 'Manage the SpeedHG ranking system'
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description: 'Manage the ranking system'
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usage: '/ranking <toggle|status|rank [player]>'
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permission: speedhg.admin.ranking
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perks:
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Reference in New Issue
Block a user