Commit Graph

3 Commits

Author SHA1 Message Date
TDSTOS
72a58fdd9c Add Kit GUI (menu/anvil) and integrate MenuListener
Introduce a full chest-based kit selection UI and anvil search: add Menu, MenuHolder, KitSelectorMenu, KitItemFactory, AnvilSearchMenu (with AnvilSearchTracker) and a central MenuListener to dispatch menu and anvil interactions. Integrate the GUI into KitCommand (opens selector on no args, enforces mid-game selection rules, remove/replace backup kits when switching) and register MenuListener in the main plugin. Add permission speedhg.bypass and update ConnectListener to kick joiners when a game is running unless they have the bypass permission. Remove static playstyle lore from language file (now rendered dynamically), and apply small import/refactor cleanups (use wildcard imports for kit impls, java.util.* replacements).
2026-03-26 17:06:40 +01:00
TDSTOS
0f95499a0f Add cachedItems to kits; prevent kit item drops
Introduce an abstract cachedItems property on Kit (ConcurrentHashMap<UUID, List<ItemStack>>) to track per-player kit items. Update implementations (BackupKit, GoblinKit, IceMageKit, TemplateKit) to override and initialize cachedItems. GameStateListener now checks dropped items against the selected kit cache and cancels drops (playing a sound) for kit items, and adds handlers to cancel item pickup/despawn outside active game states. Add necessary imports for ItemStack, UUID, ConcurrentHashMap and new event types.
2026-03-25 21:42:04 +01:00
TDSTOS
9d6bd6a6b8 Add kit system, KitManager and Goblin kit
Introduce a full kit framework and supporting utilities.

- Add core kit API: Kit, Playstyle, ActiveAbility, PassiveAbility, AbilityResult, charge state and PlayerChargeData.
- Implement KitManager for registration, lobby selections, apply/remove/clear lifecycle and charge tracking.
- Add KitEventDispatcher listener to centralize kit event handling (interact, hits, move) and integrate passive/active hooks.
- Provide example kit implementations: GoblinKit (functional abilities) and TemplateKit (reference).
- Add utilities: ItemBuilder and WorldEditUtils (WorldEdit-based sphere creation).
- Integrate into plugin: SpeedHG now initialises KitManager, registers kits and KitEventDispatcher, applies kits at game start and clears on end.
- LanguageManager: add default message/list/component helpers.
- Build changes: bump Kotlin plugin to 2.2.0 and add WorldEdit compileOnly deps; also expose legacySerializer in Extensions.

These changes implement the kit feature set (items, abilities, charge/recharge flow) and wire it into the game lifecycle.
2026-03-25 02:27:53 +01:00