Commit Graph

18 Commits

Author SHA1 Message Date
TDSTOS
8c2ab684bb Add perk system with GUI and integrations
Introduce a complete passive perk system: Perk base class, PerkManager (registration, selection, lifecycle, persistence), and PlayerPerksRepository (DB schema + upsert/find). Add four example perks (Oracle, Vampire, Featherweight, Bloodlust) and a single PerkEventDispatcher to route combat/environment/kill events to active perks. Provide PerkSelectorMenu GUI and /perks command, integrate perk initialization, registration, application and cleanup into SpeedHG and GameManager, and hook load/evict into StatsListener. Also add language entries and register the command in plugin.yml. This change enables players to select up to two passive perks, persists selections, and dispatches relevant events to perk implementations.
2026-04-04 03:16:43 +02:00
TDSTOS
5be2ae2674 Add podium ceremony and rank enhancements
Introduce a PodiumManager to run an end-of-round podium ceremony and integrate it into the lifecycle. Key changes:

- Add PodiumManager (new): builds podium columns, teleports and freezes top-3 players, spawns TextDisplay entities, posts staggered announcements, and runs a ranked firework show; includes cleanup to remove entities, blocks and cancel tasks.
- SpeedHG: initialize podiumManager and call podiumManager.cleanup() on disable.
- GameManager: trigger plugin.podiumManager.launch(winnerUUID) shortly after the win announcement.
- RankingManager: track elimination order during the round and expose getEliminationOrder() to determine placements.
- Rank: add sub-tier logic (I/II/III), firework color, and helper methods to produce formatted MiniMessage rank tags/components; improve cached component/prefix handling.
- ScoreboardManager: use Rank.getFormattedRankName(...) to show the formatted rank with sub-tier on scoreboards.

Purpose: provide a richer end-of-round experience (visuals, sounds, fireworks) and accurate top-3 determination using elimination order while adding rank sub-tiering and formatted rank output for UI elements.
2026-04-04 00:40:56 +02:00
TDSTOS
ab976cc2a4 Add RankingManager and integrate RR system
Introduce a new RankingManager that implements a per-round Rank Rating (RR) system (placement + kill-based scoring, placement games, kill caps and RR interpolation). Wire the manager into the plugin (SpeedHG): add field + initialization. Integrate into GameManager: call startRound at game start, registerRoundKill on kills, and onPlayerResult for eliminated players and the winner; adjust some stats calls (addLoss/addWin kept alongside ranking updates). Add corresponding English language messages for placement progress and result notifications.
2026-04-03 19:27:04 +02:00
TDSTOS
8e96a07a65 Add timer command, recraft module & recipes
Introduce a /timer admin command with tab completion (speedhg.admin.timer) and a parseTimeToSeconds utility; add CommandSender.sendMsg extension and language strings. Add RecraftManager module that enforces a configurable recraft-nerf (reduces extra recraft points for alive players) and starts from GameManager; wire the new module into GameManager. Register mushroom-stew shapeless recipes for cocoa and cactus in plugin startup and tidy command registration. Update plugin.yml with permission/command entries and adjust imports as needed.
2026-03-27 16:26:18 +01:00
TDSTOS
07c2963e71 Add Feast, Pit modules and Discord webhook
Introduce two new game modules (FeastManager and PitManager) to handle timed endgame events: announcements, world edits, loot generation, teleportation and escape-prevention logic. Add DiscordWebhookManager to send asynchronous webhook messages (embeds/text) and wire it into SpeedHG and GameManager to broadcast game start/end events. Integrate managers into the game loop and reset lifecycle (startGame), add config entries for Discord, and add corresponding language strings. Also include small tweaks (killer XP reward, minor formatting) and updated resource files.
2026-03-27 02:15:44 +01:00
TDSTOS
2d720d962c Add persistent player stats and DB support
Introduce MySQL persistence and an in-memory stats system with async saving.

- Add HikariCP & MySQL connector dependencies and relocate libs in build.gradle.kts.
- Add DatabaseManager (HikariCP) to manage connection pool and lifecycle.
- Add PlayerStats data model and PlayerStatsRepository for table creation, reads, upserts and batch upserts (with prepared statements).
- Add StatsManager: coroutine-based cache, dirty-flags, async batch saves, auto-save (every 5 minutes), load/save APIs and shutdown save.
- Add StatsListener: load on AsyncPlayerPreLoginEvent and save on PlayerQuitEvent.
- Wire DB and stats into main plugin: connect on enable (disable plugin on fail), initialize StatsManager, save/disconnect on disable, register leaderboard command and stats listener.
- Update GameManager to record kills/wins/deaths and adjust scrimScore on events.
- Add LeaderboardCommand and language entries for leaderboard output; expose command in plugin.yml.
- Add database configuration section to config.yml.
- Minor refactor: KitCommand plugin accessor changed to a getter.

These changes provide a robust, pooled DB connection and efficient stats persistence (batched/upserted) to reduce DB load and ensure data safety during shutdown.
2026-03-26 00:10:26 +01:00
TDSTOS
ef183f6add Update GameManager 2026-03-25 20:38:38 +01:00
TDSTOS
39622672bd Update GameManager 2026-03-25 18:32:28 +01:00
TDSTOS
19bd708b59 Refactor language, kits, and event handling
Major refactor and bugfixes across language loading, kit lifecycle, and event handling:

- LanguageManager: Introduce LangData to hold string and list entries, load YAML lists alongside strings, and centralize retrieval (avoid reloading files at access time).
- GameManager: Use apply {} to configure worldBorder more concisely.
- KitManager.clearAll: Handle offline players by cleaning chargeData without calling lifecycle hooks (onActivate/onDeactivate cannot run for offline players).
- GoblinKit: Track per-player steal BukkitTask, cancel tasks on kit removal, only restore kits if player is still alive, and fix inventory removal by removing cached items and cleaning cache.
- KitEventDispatcher: Use null-safe chaining for victim passive hooks and early-return on non-block-position moves to ignore head-rotation events.
- GameStateListener: Add feastStarted flag placeholder and adjust iron ore handling/messages; add TODO for DB update.
- Extensions: Change legacySerializer visibility to internal.

These changes improve stability around scheduled tasks, offline cleanup, and language list support.
2026-03-25 03:28:52 +01:00
TDSTOS
cc265a1dea Add language entries; include prefix placeholders
Include the default prefix as a placeholder when deserializing messages (LanguageManager). Pass the invincibility time placeholder in GameManager broadcasts. Unify GoblinKit action bar messages to a single "ability_charged" language key. ScoreboardManager now imports legacySerializer and serializes the selected kit display name for the scoreboard. Large update to en_US.yml: added many game/timer/title/antirunner/build/craft/commands translations, updated player welcome and scoreboard title coloring, and added kits.goblin names, lore, items and messages.
2026-03-25 03:09:17 +01:00
TDSTOS
9d6bd6a6b8 Add kit system, KitManager and Goblin kit
Introduce a full kit framework and supporting utilities.

- Add core kit API: Kit, Playstyle, ActiveAbility, PassiveAbility, AbilityResult, charge state and PlayerChargeData.
- Implement KitManager for registration, lobby selections, apply/remove/clear lifecycle and charge tracking.
- Add KitEventDispatcher listener to centralize kit event handling (interact, hits, move) and integrate passive/active hooks.
- Provide example kit implementations: GoblinKit (functional abilities) and TemplateKit (reference).
- Add utilities: ItemBuilder and WorldEditUtils (WorldEdit-based sphere creation).
- Integrate into plugin: SpeedHG now initialises KitManager, registers kits and KitEventDispatcher, applies kits at game start and clears on end.
- LanguageManager: add default message/list/component helpers.
- Build changes: bump Kotlin plugin to 2.2.0 and add WorldEdit compileOnly deps; also expose legacySerializer in Extensions.

These changes implement the kit feature set (items, abilities, charge/recharge flow) and wire it into the game lifecycle.
2026-03-25 02:27:53 +01:00
TDSTOS
e411879b20 Remove legacy modules, add language & scoreboard
Large refactor removing many legacy subsystems (abilities, kit system, database repos, recraft, world manager, extensive config classes, lunar/luckperms integrations and various listeners/commands). Introduces a lightweight LanguageManager, AntiRunningManager, ScoreboardManager, ConnectListener and a SoupListener; simplifies the main SpeedHG plugin to initialize these components and register the connection listener. Build changes: update Gradle wrapper to 8.10, remove paperweight and several external dependencies, add fr.mrmicky:fastboard and simplify shadowJar/build task configuration. Adds default language resource (languages/en_US.yml) and updates plugin/config resources. Purpose: simplify and decouple the plugin, reduce dependency surface and prepare for a leaner, modular rewrite.
2026-03-25 00:55:20 +01:00
TDSTOS
7e54c8e9f1 Add new kits & recraft nerf 2025-12-09 16:06:17 +01:00
TDSTOS
fef0072007 Add new game states and update 2025-12-08 21:59:40 +01:00
Laurin
590318772f Update game states & world management 2025-12-06 05:41:42 +01:00
Laurin
2c10e3e7fd Add new game states 2025-12-04 15:01:10 +01:00
Laurin
5829770fea Cleanup game state 2025-12-01 03:58:51 +01:00
Laurin
486931b72f Added GameManager.kt 2025-12-01 03:47:50 +01:00