# # SpeedHG v1.0.0 by McScrims-Network # https://github.com/McScrims-Network # default: prefix: 'SpeedHG | ' no_permission: 'Insufficient permissions.' game: join: ' has joined the game.' quit: ' has quit the game.' lobby-idle: 'Waiting for more players... ( / )' start-aborted: 'The game start has been aborted due to the lack of players!' started: 'The game has started! Good Luck!' invincibility-start: 'Invincibility has started and ends in ' fighting-started: 'The battle has begun! Try not to die!' death-killed: ' has died whilst fighting ! There are players left.' death-pve: ' has died! There are players left.' win-chat: ' has won the game! Thanks for playing!' title: fight-main: 'The battle has begun!' fight-sub: 'Try not to die!' win-main: ' has won the game!' win-sub: 'Thanks for playing!' timer: lobby: 'The game starts in ' actionbar-invincibility: 'Invincibility ends in ' antirunner: warning: 'Fight and you will not be punished!' punish: 'You have been punished due to not fighting your enemy!' player: welcome: 'Welcome to SpeedHG!' build: no_diamonds: 'Diamonds are not allowed in SpeedHG!' no_iron_before_feast: 'Iron is not allowed before the Feast has started!' craft: no_shift_click: 'Shift-click is not allowed while crafting!' no_shield: 'Shields are not allowed in SpeedHG!' iron_nerf: 'Your item has been nerfed as it contains iron!' feast: announcement: '⚔ The Feast spawns in Location: X: Z: ' spawned: 'THE FEAST HAS SPAWNED! Head to X: Z: for the loot!' pit: announcement: '⚠ The Pit spawns in All surviving players will be forced into the final deathmatch!' spawned: 'THE PIT HAS OPENED! All players have been teleported. There is no escape!' title-main: 'FINAL DEATHMATCH' title-sub: 'Survive at all costs!' escape-warning: '⚠ Leave the pit and you will die! Return immediately!' commands: kit: usage: 'Usage: /kit ' kitNotFound: ' is not a registered kit!' playstyleNotFound: ' is not an available playstyle!' gameHasStarted: 'The game has already started. You cannot select a kit right now!' cannotPickSameKit: 'You cannot pick the same kit!' selected: 'You have selected as your Kit with playstyle !' leaderboard: header: '====== Leaderboard ======' empty: 'There are currently no stats' line: '# - - ' footer: '====== Leaderboard ======' timer: usage: 'Usage: /timer ' positiveNumber: 'Invalid time format! Use, for example, 10m, 30s, or 600.' onlyIngame: 'Timer can only be set in game.' set: 'The game timer has been set to ' scoreboard: title: 'SpeedHG' lobby: - " " - "Players: /" - "Kit: " - "" - "Waiting for start..." - "" - "play.mcscrims.club" ingame: - " " - "Time: " - "Players: " - "Kills: " - "" - "Border: " - "" - "play.mcscrims.club" gui: kit_selector: title: 'Kit Selection' kit_selected: 'Kit selected!' playstyle_changed: 'Playstyle: ' prev_page: '◄ Previous' next_page: 'Next ►' clear_search: '✕ Reset Search' close: '✕ Close' kit_item: playstyle: 'Playstyle: ' left_click: '[L-Click] Select Kit' right_click: '[R-Click] Change Playstyle' search: name: '🔍 Search' current: 'Current: ""' click: 'Click to search' anvil_search: input_placeholder: 'Enter search term...' confirm_name: '✔ Confirm Search' confirm_click: 'Click to confirm' kits: backup: name: 'Backup' lore: - ' ' - 'Select a kit mid-round at any time.' - 'All kits are available to pick.' gladiator: name: 'Gladiator' lore: - ' ' - 'Use your ability to fight enemies' - 'in a 1v1 above the skies.' items: ironBars: name: 'Cage' description: 'Fight an enemy in a 1v1 above the skies' messages: ability_charged: 'Your ability has been recharged!' goblin: name: 'Goblin' lore: - ' ' - 'AGGRESSIVE:' - 'Copy your enemies kit' - ' ' - 'DEFENSIVE:' - 'Summon a bunker for protection' items: steal: name: '§cSteal Kit' description: 'Steal the kit of your opponent for 60 seconds' bunker: name: '§2Bunker' description: 'Create a bunker around yourself for 15 seconds' messages: stole_kit: 'You have stolen the kit of your opponent (Kit: )!' spawn_bunker: 'You have created a bunker around yourself!' ability_charged: 'Your ability has been recharged!' icemage: name: 'IceMage' lore: - ' ' - 'AGGRESSIVE:' - 'Gain speed in ice biomes and give slowness' - ' ' - 'DEFENSIVE:' - 'Summon snowballs and freeze enemies' items: snowball: name: '§bFreeze' description: 'Freeze your enemies by throwing snowballs in all directions' passive: name: '§bIceStorm' description: 'Gain speed in cold biomes and give enemies slowness' messages: shoot_snowballs: 'You have shot frozen snowballs in all directions!' ability_charged: 'Your ability has been recharged!' venom: name: 'Venom' lore: - ' ' - 'AGGRESSIVE:' - 'Summon a deafening beam' - ' ' - 'DEFENSIVE:' - 'Create a shield for protection' items: wither: name: '§8Deafening Beam' description: 'Summon a deafening beam against an enemy' shield: name: '§8Shield of Darkness' description: 'Create a shield and get protected against hits and projectiles' passive: name: '§8Shield of Darkness' description: 'Create a shield and get protected against hits and projectiles' messages: wither_beam: 'You have summoned your deafening beam!' shield_activate: 'Your shield of darkness has been activated!' shield_break: 'Your shield of darkness has broken!' ability_charged: 'Your ability has been recharged' rattlesnake: name: 'Rattlesnake' lore: - ' ' - 'AGGRESSIVE: Sneak-charged pounce' - 'DEFENSIVE: 25% counter-venom on hit' items: pounce: name: 'Pounce' description: 'Sneak + right-click to lunge at an enemy' passive: aggressive: name: 'Pounce Strike' description: 'Apply Poison II on pounce-hit (x3 after Feast)' defensive: name: 'Counter Venom' description: '25% chance to reflect Poison when hit' messages: pounce_hit: 'Pounce hit target(s)! Poison II applied!' pounce_miss: 'Pounce missed! Nearby enemies were disoriented.' venom_proc: 'Counter Venom triggered!' armorer: name: 'Armorer' lore: - ' ' - 'Upgrade armor every 2 kills.' - 'Broken armor is auto-replaced.' passive: aggressive: name: 'Battle High' description: 'Gain Strength I for 5 s after each kill' defensive: name: 'Fortified' description: 'Iron / Diamond armor receives Protection I' messages: armor_upgraded: 'Armor upgraded to tier !' armor_replaced: 'Broken armor replaced automatically.' voodoo: name: 'Voodoo' lore: - ' ' - 'AGGRESSIVE: Wither on hit + root below 50%' - 'DEFENSIVE: Curse enemies for buffs' items: root: name: 'Root' description: 'Root an enemy below 50% HP for 5 seconds' curse: name: 'Curse' description: 'Curse nearby enemies for 15 seconds' passive: aggressive: name: 'Wither Touch' description: '20% chance to apply Wither on melee hit' defensive: name: 'Dark Pact' description: 'Speed + Regen while cursed enemies are nearby' messages: root_activated: 'Enemy rooted for 5 seconds!' root_received: 'You are rooted!' curse_cast: 'Cursed enemy(s) for 15 seconds!' curse_received: 'You have been cursed by a Voodoo player!' ability_charged: 'Ability recharged!' blackpanther: name: 'Black Panther' lore: - ' ' - 'AGGRESSIVE: Push + Vibranium Fists' - 'DEFENSIVE: Wakanda Forever! fall-pounce' items: push: name: 'Vibranium Pulse' description: 'Knock back all nearby enemies and activate Fist Mode' passive: aggressive: name: 'Vibranium Fists' description: '6.5 bare-hand damage for 12 s after Push' defensive: name: 'Wakanda Forever!' description: 'Fall from 3+ blocks onto an enemy for AOE damage + crater' messages: fist_mode_active: '⚡ Vibranium Fists active for 12 seconds!' wakanda_impact: 'Wakanda Forever! Hit enemy(s)!' ability_charged: 'Ability recharged!' theworld: name: 'The World' lore: - ' ' - 'AGGRESSIVE: Shockwave + 3x Blink' - 'DEFENSIVE: Shockwave + Freeze + 5-Hit Cap' items: clock: aggressive: name: 'The World' description: 'Shockwave → right-click 3x to blink in looking direction' defensive: name: 'The World' description: 'Shockwave + freeze nearby enemies (max 5 hits each)' passive: defensive: name: 'Time Stop' description: 'Frozen enemies can only be hit 5 times' messages: shockwave_and_blink: 'Shockwave! blink charge(s) ready.' teleport_charges: 'Blinked! charge(s) remaining.' charges_exhausted: 'All blink charges spent!' freeze_activated: '⏸ Time stopped for enemy(s)!' frozen_received: '⏸ You are frozen for 10 seconds!' frozen_expired: 'The freeze has worn off.' freeze_broken: 'Freeze broken — 5 hits reached!' freeze_hits_left: 'Frozen enemy — hit(s) remaining.'