# # SpeedHG v1.0.0 by McScrims-Network # https://github.com/McScrims-Network # default: prefix: 'SpeedHG | ' no_permission: 'Insufficient permissions.' game: join: ' has joined the game.' quit: ' has quit the game.' lobby-idle: 'Waiting for more players... ( / )' start-aborted: 'The game start has been aborted due to the lack of players!' started: 'The game has started! Good Luck!' invincibility-start: 'Invincibility has started and ends in ' fighting-started: 'The battle has begun! Try not to die!' death-killed: ' has died whilst fighting ! There are players left.' death-pve: ' has died! There are players left.' win-chat: ' has won the game! Thanks for playing!' lobby-items: kits: name: 'Kits (right-click)' perks: name: 'Perks (right-click)' tutorial: name: 'How to Play' lore: 'Read me to understand the game!' stats: name: 'Profile & Stats' lore: 'View your personal statistics.' leaderboard: name: 'Top 10 Leaderboard' lore: 'Who are the best players?' ranking: placement_progress: 'Placement / β€” Placed # Β· Kill(s)' result_win: 'πŸ† Victory! Kills: Β· ' result_loss: 'You placed Β· Kills: Β· ' promote-main: 'RANK UP!' promote-sub: '' rank_up: '⬆ Rank Up! β†’ ' rank_down: '⬇ Rank Down. β†’ ' title: fight-main: 'The battle has begun!' fight-sub: 'Try not to die!' win-main: ' has won the game!' win-sub: 'Thanks for playing!' timer: lobby: 'The game starts in ' actionbar-invincibility: 'Invincibility ends in ' antirunner: warning: 'Fight and you will not be punished!' punish: 'You have been punished due to not fighting your enemy!' player: welcome: 'Welcome to SpeedHG!' build: no_diamonds: 'Diamonds are not allowed in SpeedHG!' no_iron_before_feast: 'Iron is not allowed before the Feast has started!' craft: no_shift_click: 'Shift-click is not allowed while crafting!' no_shield: 'Shields are not allowed in SpeedHG!' no_iron_before_feast: 'Iron is not allowed before the feast!' iron_nerf: 'Your item has been nerfed as it contains iron!' feast: announcement: 'βš” The Feast spawns in Location: X: Z: ' spawned: 'THE FEAST HAS SPAWNED! Head to X: Z: for the loot!' pit: announcement: '⚠ The Pit spawns in All surviving players will be forced into the final deathmatch!' spawned: 'THE PIT HAS OPENED! All players have been teleported. There is no escape!' title-main: 'FINAL DEATHMATCH' title-sub: 'Survive at all costs!' escape-warning: '⚠ Leave the pit and you will die! Return immediately!' disasters: tornado: warning-main: 'BEWARE!' warning-sub: 'A tornado is forming near you!' earthquake: warning-main: 'EARTHQUAKE!' warning-sub: 'The ground beneath you is starting to shake!' meteor: warning-main: 'METEOR!' warning-sub: 'A glowing boulder is hurtling toward you!' thunder: warning-main: 'THUNDERSTORM!' warning-sub: 'Your height attracts lightning!' team: disabled: 'Teams are disabled in this round.' usage: 'Usage: /team [player]' game_running: 'Teams cannot be changed while the game is running!' not_in_team: 'You are not in a team.' already_in_team: 'You are already in a team!' player_not_found: 'Player is not online.' invite: usage: 'Usage: /team invite ' sent: 'βœ‰ Invite sent to . (Expires in ' received: 'βœ‰ invited you to their team! /team accept or /team deny (expires in ' self: 'You cannot invite yourself.' already_teammate: 'This player is already your teammate.' target_has_team: ' is already in a team.' team_full: 'Your team is full!' already_pending: 'There is already a pending invite for .' accept: usage: 'Usage: /team accept ' no_invite: 'You have no pending invite from .' expired: 'The invite from has expired.' joined: 'βœ” joined the team! Members: ' deny: usage: 'Usage: /team deny ' success: 'Invite from declined.' received: ' declined your team invite.' leave: success: 'You left the team.' disbanded: 'The team has been disbanded.' member_left: ' left the team.' kick: usage: 'Usage: /team kick ' success: 'Kicked from the team.' received: 'You were kicked from the team by .' not_leader: 'Only the team leader can kick players.' not_in_your_team: ' is not in your team.' self: 'You cannot kick yourself. Use /team leave.' info: header: '━━━━━ Team Members ━━━━━' member: ' # ' footer: '━━━━━━━━━━━━━━━━━━━━━ (/)' commands: kit: usage: 'Usage: /kit ' kitNotFound: ' is not a registered kit!' playstyleNotFound: ' is not an available playstyle!' gameHasStarted: 'The game has already started. You cannot select a kit right now!' cannotPickSameKit: 'You cannot pick the same kit!' selected: 'You have selected as your Kit with playstyle !' leaderboard: header: '====== Leaderboard ======' empty: 'There are currently no stats' line: '# - [] - ' footer: '====== Leaderboard ======' timer: usage: 'Usage: /timer ' positiveNumber: 'Invalid time format! Use, for example, 10m, 30s, or 600.' onlyIngame: 'Timer can only be set in game.' set: 'The game timer has been set to ' ranking: usage: 'Usage: /ranking ' enabled: 'βœ” Ranked mode is now ACTIVE. RR will be awarded next round.' disabled: '⚠ Unranked mode is now ACTIVE. No RR changes next round.' status_enabled: 'Ranking: ACTIVE' status_disabled: 'Ranking: DISABLED (Unranked)' rank_usage: 'Usage: /ranking rank ' player_not_found: 'Player is not online.' rank_info: 'Player β€” ( RR Β· games)' scoreboard: title: 'SpeedHG' lobby: - " " - "Players: /" - "Kit: " - "Rank: " - "" - "Waiting for start..." - "" - "play.mcscrims.club" ingame: - " " - "Time: " - "Players: " - "Kills: " - "Rank: " - "" - "Border: " - "" - "play.mcscrims.club" gui: kit_selector: title: 'Kit Selection' kit_selected: 'Kit selected!' playstyle_changed: 'Playstyle: β–Ί ' prev_page: 'β—„ Previous' next_page: 'Next β–Ί' clear_search: 'βœ• Reset Search' close: 'βœ• Close' kit_item: playstyle: 'Playstyle: β–Ί ' left_click: '[L-Click] Select Kit' right_click: '[R-Click] Change Playstyle' search: name: 'πŸ” Search' current: 'Current: ""' click: 'Click to search' anvil_search: input_placeholder: 'Enter search term...' confirm_name: 'βœ” Confirm Search' confirm_click: 'Click to confirm' perk_selector: title: 'Perk Selection' slot_empty: 'Perk slot : Empty' slot_hint: 'Click a perk to select' slot_title: 'Slot : ' equipped_label: 'βœ” Equipped' click_equip: 'Click to equip' click_deselect: 'Click to unequip' slots_full: 'Slots are full! Click an active perk to unequip.' game_running: 'Perks cannot be changed while the game is running!' selected: 'Equipped: !' deselected: 'Unequipped: !' close: 'βœ• Close' stats_menu: title: 'Profile & Stats' leaderboard_menu: title: 'Top 10 Leaderboard' perks: oracle: name: 'Oracle' lore: - ' ' - 'Shows kit + distance to the next' - 'enemy (Sneak / Compass).' - ' ' - 'Synergy: Gamble-Kit shows gamble output.' vampire: name: 'Vampire' lore: - ' ' - '10% chance on a melee hit:' - 'heal Β½ hearts.' featherweight: name: 'Featherweight' lore: - ' ' - 'Fully immune against' - 'fall damage.' bloodlust: name: 'Bloodlust' lore: - ' ' - 'After a kill:' - 'Speed I + Regen I for 5 seconds.' message: 'βš” Bloodlust! Speed I + Regen I for 5 seconds!' enderblue: name: 'Enderblood' lore: - ' ' - 'Ender Pearl landings deal' - 'no fall damage to you.' message: '⚑ Enderblood absorbed the impact!' ghost: name: 'Ghost' lore: - ' ' - 'You are invisible to' - 'compass tracking and the' - 'Oracle perk.' pyromaniac: name: 'Pyromaniac' lore: - ' ' - 'Immune to fire, lava,' - 'magma blocks and burn ticks.' adrenaline: name: 'Adrenaline' lore: - ' ' - 'Dropping below 3 hearts' - 'grants Speed II for 5 s.' - '(30 s cooldown)' message: '❀ Adrenaline Rush! Speed II for 5 seconds!' scavenger: name: 'Scavenger' lore: - ' ' - 'Every kill drops an extra' - 'Golden Apple at the corpse.' message: '🍎 Scavenged a Golden Apple!' kits: needed_hits: '⚑ Ability: / Hits' ability_charged: '⚑ ABILITY READY!' height_restriction: '⚠ This ability cannot be used at high altitudes!' backup: name: 'Backup' lore: - ' ' - 'Select a kit mid-round at any time.' - 'All kits are available to pick.' gladiator: name: 'Gladiator' lore: - ' ' - 'Use your ability to fight enemies' - 'in a 1v1 above the skies.' items: ironBars: name: 'Cage' description: 'Fight an enemy in a 1v1 above the skies' messages: ability_charged: 'Your ability has been recharged!' goblin: name: 'Goblin' lore: - ' ' - 'AGGRESSIVE: Copy your enemies kit' - 'DEFENSIVE: Summon a bunker for protection' items: steal: name: 'Β§cSteal Kit' description: 'Steal the kit of your opponent for 60 seconds' bunker: name: 'Β§2Bunker' description: 'Create a bunker around yourself for 15 seconds' messages: stole_kit: 'You have stolen the kit of your opponent (Kit: )!' spawn_bunker: 'You have created a bunker around yourself!' ability_charged: 'Your ability has been recharged!' icemage: name: 'IceMage' lore: - ' ' - 'AGGRESSIVE: Gain speed in ice biomes and give slowness' - 'DEFENSIVE: Summon snowballs and freeze enemies' items: snowball: name: 'Β§bFreeze' description: 'Freeze your enemies by throwing snowballs in all directions' passive: name: 'Β§bIceStorm' description: 'Gain speed in cold biomes and give enemies slowness' messages: shoot_snowballs: 'You have shot frozen snowballs in all directions!' ability_charged: 'Your ability has been recharged!' venom: name: 'Venom' lore: - ' ' - 'AGGRESSIVE: Summon a deafening beam' - 'DEFENSIVE: Create a shield for protection' items: wither: name: 'Β§8Deafening Beam' description: 'Summon a deafening beam against an enemy' shield: name: 'Β§8Shield of Darkness' description: 'Create a shield and get protected against hits and projectiles' passive: name: 'Β§8Shield of Darkness' description: 'Create a shield and get protected against hits and projectiles' messages: wither_beam: 'You have summoned your deafening beam!' shield_activate: 'Your shield of darkness has been activated!' shield_break: 'Your shield of darkness has broken!' ability_charged: 'Your ability has been recharged' rattlesnake: name: 'Rattlesnake' lore: - ' ' - 'AGGRESSIVE: Sneak-charged pounce' - 'DEFENSIVE: 25% counter-venom on hit' items: pounce: name: 'Pounce' description: 'Sneak + right-click to lunge at an enemy' passive: aggressive: name: 'Pounce Strike' description: 'Apply Poison II on pounce-hit (x3 after Feast)' defensive: name: 'Counter Venom' description: '25% chance to reflect Poison when hit' messages: pounce_hit: 'Pounce hit target(s)! Poison II applied!' pounce_miss: 'Pounce missed! Nearby enemies were disoriented.' venom_proc: 'Counter Venom triggered!' armorer: name: 'Armorer' lore: - ' ' - 'Upgrade armor every 2 kills.' - 'Broken armor is auto-replaced.' passive: aggressive: name: 'Battle High' description: 'Gain Strength I for 5 s after each kill' defensive: name: 'Fortified' description: 'Iron / Diamond armor receives Protection I' messages: armor_upgraded: 'Armor upgraded to tier !' armor_replaced: 'Broken armor replaced automatically.' voodoo: name: 'Voodoo' lore: - ' ' - 'AGGRESSIVE: Wither on hit + root below 50%' - 'DEFENSIVE: Curse enemies for buffs' items: root: name: 'Root' description: 'Root an enemy below 50% HP for 5 seconds' curse: name: 'Curse' description: 'Curse nearby enemies for 15 seconds' passive: aggressive: name: 'Wither Touch' description: '20% chance to apply Wither on melee hit' defensive: name: 'Dark Pact' description: 'Speed + Regen while cursed enemies are nearby' messages: root_activated: 'Enemy rooted for 5 seconds!' root_received: 'You are rooted!' curse_cast: 'Cursed enemy(s) for 15 seconds!' curse_received: 'You have been cursed by a Voodoo player!' ability_charged: 'Ability recharged!' blackpanther: name: 'Black Panther' lore: - ' ' - 'AGGRESSIVE: Push + Vibranium Fists' - 'DEFENSIVE: Wakanda Forever! fall-pounce' items: push: name: 'Vibranium Pulse' description: 'Knock back all nearby enemies and activate Fist Mode' passive: aggressive: name: 'Vibranium Fists' description: '6.5 bare-hand damage for 12 s after Push' defensive: name: 'Wakanda Forever!' description: 'Fall from 3+ blocks onto an enemy for AOE damage + crater' messages: fist_mode_active: '⚑ Vibranium Fists active for 12 seconds!' wakanda_impact: 'Wakanda Forever! Hit enemy(s)!' ability_charged: 'Ability recharged!' theworld: name: 'The World' lore: - ' ' - 'AGGRESSIVE: Shockwave + 3x Blink' - 'DEFENSIVE: Shockwave + Freeze + 5-Hit Cap' items: clock: aggressive: name: 'The World' description: 'Shockwave β†’ right-click 3x to blink in looking direction' defensive: name: 'The World' description: 'Shockwave + freeze nearby enemies (max 5 hits each)' passive: defensive: name: 'Time Stop' description: 'Frozen enemies can only be hit 5 times' messages: shockwave_and_blink: 'Shockwave! blink charge(s) ready.' teleport_charges: 'Blinked! charge(s) remaining.' charges_exhausted: 'All blink charges spent!' freeze_activated: '⏸ Time stopped for enemy(s)!' frozen_received: '⏸ You are frozen for 10 seconds!' frozen_expired: 'The freeze has worn off.' freeze_broken: 'Freeze broken β€” 5 hits reached!' freeze_hits_left: 'Frozen enemy β€” hit(s) remaining.' tesla: name: 'Tesla' lore: - ' ' - 'AGGRESSIVE: Lightning strikes (5-block radius)' - 'DEFENSIVE: Knockback + fire aura' - 'Disabled above Y β‰ˆ 113' items: rod: name: 'Tesla Coil' description: 'Strike 5 random bolts in a 5-block radius (1.5 β™₯ each)' passive: name: 'Electromagnetic Field' description: 'Push back + ignite nearby enemies every 3 s' messages: lightning_cast: '⚑ Tesla Coil discharged!' too_high: 'Too high! Tesla requires ground contact.' ability_charged: 'Tesla Coil recharged!' puppet: name: 'Puppet' lore: - ' ' - 'AGGRESSIVE: Life drain (max 8 β™₯, 2 s)' - 'DEFENSIVE: Blindness + Slowness III (4 s)' items: drain: name: 'Life Drain' description: 'Drain life from nearby enemies. Sneak to cancel.' fear: name: 'Puppeteer''s Fear' description: 'Apply Blindness + Slowness to nearby enemies' messages: drain_start: 'Draining life...' draining: 'β™₯ Drained / hearts' drain_cancelled: 'Drain cancelled.' no_enemies: 'No enemies nearby!' feared: 'You are being puppeted!' fear_cast: 'Fear applied to enemy(s)!' ability_charged: 'Ability recharged!' anchor: name: 'Anchor' lore: - ' ' - 'Always: 40% knockback resistance' - 'AGGRESSIVE: 5-block anchor + damage bonus' - 'DEFENSIVE: 8-block anchor + Resistance I' items: chain: name: 'βš“ Deploy Anchor' description: 'Summon an Iron Golem anchor. Enemies can destroy it!' passive: name: 'Anchored' description: 'NoKnock + bonus within anchor radius' messages: anchor_placed: 'Anchor deployed! Radius: blocks.' anchor_destroyed: 'βš“ Your anchor was destroyed!' ability_charged: 'Anchor ready to deploy!' ninja: name: 'Ninja' lore: - ' ' - 'AGGRESSIVE: Sneak β†’ teleports behind last hit enemy' - 'DEFENSIVE: Smoke aura – Blindness I + Slowness I' items: smoke: name: 'Smoke Bomb' description: 'Enemies in 3-block radius get Blindness + Slowness' messages: teleported: 'Teleported behind enemy!' cooldown: 'Teleport on cooldown –