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GameModes-SpeedHG/src/main/resources/languages/en_US.yml
TDSTOS 753aeb6dc1 Display variant and style in UI and Discord
Include the configured lunarclient.variantName in the game start Discord embed and expose both the lunar variant and the player's selected playstyle on the lobby/ingame scoreboards. Added placeholders to language file for variant and style. Files changed: GameManager.kt, ScoreboardManager.kt, and en_US.yml.
2026-04-12 20:38:23 +02:00

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#
# SpeedHG v1.0.0 by McScrims-Network
# https://github.com/McScrims-Network
#
default:
prefix: '<gradient:red:gold>SpeedHG</gradient> <dark_gray>|</dark_gray> <reset>'
no_permission: '<prefix><red>Insufficient permissions.</red>'
game:
join: '<prefix><green><name></green> <gray>has joined the game.</gray>'
quit: '<prefix><red><name></red> <gray>has quit the game.</gray>'
lobby-idle: '<prefix><gray>Waiting for more players... (<current> / <min>)</gray>'
start-aborted: '<prefix><red>The game start has been aborted due to the lack of players!</red>'
started: '<prefix><green>The game has started! Good Luck!</green>'
invincibility-start: '<prefix><yellow>Invincibility has started and ends in <time> second(s)!</yellow>'
fighting-started: '<prefix><red>The battle has begun! Try not to die!</red>'
death-killed: '<prefix><yellow><player> has died whilst fighting <killer>! There are <left> players left.</yellow>'
death-pve: '<prefix><yellow><player> has died! There are <left> players left.</yellow>'
win-chat: '<prefix><green><winner> has won the game! Thanks for playing!</green>'
lobby-items:
kits:
name: '<gold><bold>Kits</bold></gold> <gray>(right-click)</gray>'
perks:
name: '<light_purple><bold>Perks</bold></light_purple> <gray>(right-click)</gray>'
tutorial:
name: '<yellow><bold>How to Play</bold></yellow>'
lore: '<gray>Read me to understand the game!</gray>'
stats:
name: '<aqua><bold>Profile & Stats</bold></aqua>'
lore: '<gray>View your personal statistics.</gray>'
leaderboard:
name: '<gold><bold>Top 10 Leaderboard</bold></gold>'
lore: '<gray>Who are the best players?</gray>'
ranking:
placement_progress: '<prefix><gray>Placement <aqua><current>/<total></aqua> — Placed <aqua>#<placement></aqua> · <aqua><kills></aqua> Kill(s)</gray>'
result_win: '<prefix><gold>🏆 Victory!</gold> <gray>Kills: <aqua><kills></aqua></gray> · <rr>'
result_loss: '<prefix><gray>You placed <aqua><placement></aqua> · Kills: <aqua><kills></aqua></gray> · <rr>'
promote-main: '<gradient:gold:yellow><bold>RANK UP!</bold></gradient>'
promote-sub: '<color><name><reset>'
rank_up: '<prefix><green>⬆ Rank Up!</green> <gray><from> → <to>'
rank_down: '<prefix><red>⬇ Rank Down.</red> <gray><from> → <to>'
title:
fight-main: '<red>The battle has begun!</red>'
fight-sub: '<red>Try not to die!</red>'
win-main: '<gold><winner> has won the game!</gold>'
win-sub: '<gray>Thanks for playing!</gray>'
timer:
lobby: '<prefix><green>The game starts in <time> second(s)</green>'
actionbar-invincibility: '<yellow>Invincibility ends in <time> second(s)!</yellow>'
antirunner:
warning: '<red>Fight and you will not be punished!</red>'
punish: '<prefix><red>You have been punished due to not fighting your enemy!</red>'
player:
welcome: '<red>Welcome to</red> <gradient:red:gold>SpeedHG</gradient><gold>!</gold>'
build:
no_diamonds: '<prefix><red>Diamonds are not allowed in SpeedHG!</red>'
no_iron_before_feast: '<prefix><red>Iron is not allowed before the Feast has started!</red>'
craft:
no_shift_click: '<prefix><red>Shift-click is not allowed while crafting!</red>'
no_shield: '<prefix><red>Shields are not allowed in SpeedHG!</red>'
no_iron_before_feast: '<prefix><red>Iron is not allowed before the feast!</red>'
iron_nerf: '<prefix><red>Your item has been nerfed as it contains iron!</red>'
feast:
announcement: '<prefix><gold>⚔ The Feast spawns in <time>!</gold> <gray>Location: <yellow>X: <x> Z: <z></yellow></gray>'
spawned: '<prefix><red><bold>THE FEAST HAS SPAWNED!</bold></red> <gray>Head to <yellow>X: <x> Z: <z></yellow> for the loot!</gray>'
pit:
announcement: '<prefix><dark_red>⚠ The Pit spawns in <time>!</dark_red> <gray>All surviving players will be forced into the final deathmatch!</gray>'
spawned: '<prefix><dark_red><bold>THE PIT HAS OPENED!</bold></dark_red> <gray>All players have been teleported. There is no escape!</gray>'
title-main: '<dark_red><bold>FINAL DEATHMATCH</bold></dark_red>'
title-sub: '<red>Survive at all costs!</red>'
escape-warning: '<red>⚠ Leave the pit and you will die! Return immediately!</red>'
disasters:
tornado:
warning-main: '<red><bold>BEWARE!</bold></red>'
warning-sub: '<gray>A tornado is forming near you!</gray>'
earthquake:
warning-main: '<red><bold>EARTHQUAKE!</bold></red>'
warning-sub: '<gray>The ground beneath you is starting to shake!</gray>'
meteor:
warning-main: '<dark_red><bold>METEOR!</bold></dark_red>'
warning-sub: '<gray>A glowing boulder is hurtling toward you!</gray>'
thunder:
warning-main: '<yellow><bold>THUNDERSTORM!</bold></yellow>'
warning-sub: '<gray>Your height attracts lightning!</gray>'
team:
disabled: '<prefix><red>Teams are disabled in this round.</red>'
usage: '<prefix><gray>Usage: /team <invite|accept|deny|leave|kick|info> [player]</gray>'
game_running: '<prefix><red>Teams cannot be changed while the game is running!</red>'
not_in_team: '<prefix><red>You are not in a team.</red>'
already_in_team: '<prefix><red>You are already in a team!</red>'
player_not_found: '<prefix><red>Player <name> is not online.</red>'
invite:
usage: '<prefix><red>Usage: /team invite <player></red>'
sent: '<prefix><green>✉ Invite sent to <yellow><name></yellow>. (Expires in <time>s)</green>'
received: '<prefix><gold>✉ <yellow><name></yellow> invited you to their team! <green>/team accept <name></green> or <red>/team deny <name></red> (expires in <time>s)</gold>'
self: '<prefix><red>You cannot invite yourself.</red>'
already_teammate: '<prefix><red>This player is already your teammate.</red>'
target_has_team: '<prefix><red><name> is already in a team.</red>'
team_full: '<prefix><red>Your team is full!</red>'
already_pending: '<prefix><red>There is already a pending invite for <name>.</red>'
accept:
usage: '<prefix><red>Usage: /team accept <player></red>'
no_invite: '<prefix><red>You have no pending invite from <name>.</red>'
expired: '<prefix><red>The invite from <name> has expired.</red>'
joined: '<prefix><green>✔ <yellow><name></yellow> joined the team! Members: <white><members></white></green>'
deny:
usage: '<prefix><red>Usage: /team deny <player></red>'
success: '<prefix><gray>Invite from <name> declined.</gray>'
received: '<prefix><gray><name> declined your team invite.</gray>'
leave:
success: '<prefix><gray>You left the team.</gray>'
disbanded: '<prefix><red>The team has been disbanded.</red>'
member_left: '<prefix><gray><name> left the team.</gray>'
kick:
usage: '<prefix><red>Usage: /team kick <player></red>'
success: '<prefix><yellow>Kicked <name> from the team.</yellow>'
received: '<prefix><red>You were kicked from the team by <name>.</red>'
not_leader: '<prefix><red>Only the team leader can kick players.</red>'
not_in_your_team: '<prefix><red><name> is not in your team.</red>'
self: '<prefix><red>You cannot kick yourself. Use /team leave.</red>'
info:
header: '<gray>━━━━━ <gold>Team Members</gold> ━━━━━</gray>'
member: ' <gray>#<index></gray> <white><name></white><yellow><leader></yellow>'
footer: '<gray>━━━━━━━━━━━━━━━━━━━━━ (<size>/<max>)</gray>'
commands:
kit:
usage: '<red>Usage: /kit <kitName> <playstyle></red>'
kitNotFound: '<red><kit> is not a registered kit!</red>'
playstyleNotFound: '<red><playstyle> is not an available playstyle!</red>'
gameHasStarted: '<red>The game has already started. You cannot select a kit right now!</red>'
cannotPickSameKit: '<red>You cannot pick the same kit!</red>'
selected: '<green>You have selected <kit> as your Kit with playstyle <playstyle>!</green>'
leaderboard:
header: '<gray>====== <gold>Leaderboard</gold> ======</gray>'
empty: '<red>There are currently no stats</red>'
line: '#<rank> - <green><name></green> <dark_gray>[<playerrank><dark_gray>]</dark_gray> <white>-</white> <aqua><score></aqua>'
footer: '<gray>====== <gold>Leaderboard</gold> ======</gray>'
timer:
usage: '<red>Usage: /timer <seconds></red>'
positiveNumber: '<red>Invalid time format! Use, for example, 10m, 30s, or 600.</red>'
onlyIngame: '<red>Timer can only be set in game.</red>'
set: '<green>The game timer has been set to <time>!</green>'
ranking:
usage: '<red>Usage: /ranking <toggle|status|rank [player]></red>'
enabled: '<prefix><green>✔ Ranked mode is now <bold>ACTIVE</bold>. RR will be awarded next round.</green>'
disabled: '<prefix><yellow>⚠ Unranked mode is now <bold>ACTIVE</bold>. No RR changes next round.</yellow>'
status_enabled: '<prefix><gray>Ranking: <green><bold>ACTIVE</bold></green></gray>'
status_disabled: '<prefix><gray>Ranking: <yellow><bold>DISABLED (Unranked)</bold></yellow></gray>'
rank_usage: '<red>Usage: /ranking rank <player></red>'
player_not_found: '<red>Player <name> is not online.</red>'
rank_info: '<prefix><gray>Player <white><name></white> — <rank> <gray>(<score> RR · <games> games)</gray>'
help:
message: '<gray>━━━━━ <gradient:red:gold>SpeedHG</gradient> <red>Help</red> ━━━━━</gray><newline><gray>▪</gray> <blue>Discord:</blue> discord.gg/HyZV4CdUgV<newline><gray>▪</gray> <gold>Store:</gold> https://mcscrims.club<newline><white><newline><gray>▪</gray> <yellow>/msg <player> <message></yellow><newline><gray>▪</gray> <yellow>/r <message></yellow><newline><gray>▪</gray> <yellow>/report <player></yellow><newline><gray>▪</gray> <yellow>/leaderboard</yellow><newline><gray>▪</gray> <yellow>/team <invite|accept|deny></yellow><newline><gray>━━━━━ <gradient:red:gold>SpeedHG</gradient> <red>Help</red> ━━━━━</gray>'
scoreboard:
title: '<gradient:red:gold><bold>SpeedHG</bold></gradient>'
lobby:
- " <variant>"
- "<gray><st> "
- "Players: <green><online>/<max>"
- "Kit: <yellow><kit>"
- "Style: <yellow><style>"
- "Rank: <rank>"
- ""
- "<gray>Waiting for start..."
- ""
- "<yellow>play.mcscrims.club"
ingame:
- "<gray><st> "
- "Time: <green><timer>"
- "Players: <red><alive>"
- "Kills: <green><kills>"
- "Rank: <rank>"
- ""
- "Border: <red><border>"
- ""
- "<yellow>play.mcscrims.club"
gui:
kit_selector:
title: '<gradient:red:gold><bold>Kit Selection</bold></gradient>'
kit_selected: '<green>Kit <kit> selected!</green>'
playstyle_changed: '<gold>Playstyle: <white>► <playstyle></white>'
prev_page: '<red>◄ Previous'
next_page: '<green>Next ►'
clear_search: '<red>✕ Reset Search'
close: '<red>✕ Close'
kit_item:
playstyle: '<gray>Playstyle: <white>► <playstyle>'
left_click: '<yellow>[L-Click]</yellow> <gray>Select Kit</gray>'
right_click: '<gold>[R-Click]</gold> <gray>Change Playstyle</gray>'
search:
name: '<yellow>🔍 Search'
current: '<gray>Current: <white>"<query>"'
click: '<gray>Click to search</gray>'
anvil_search:
input_placeholder: '<gray>Enter search term...</gray>'
confirm_name: '<green>✔ Confirm Search</green>'
confirm_click: '<gray>Click to confirm</gray>'
perk_selector:
title: '<gradient:dark_purple:light_purple><bold>Perk Selection</bold></gradient>'
slot_empty: '<gray>Perk slot <slot>: <red>Empty</red></gray>'
slot_hint: '<dark_gray>Click a perk to select'
slot_title: '<gray>Slot <slot>: </gray>'
equipped_label: '<green>✔ Equipped</green>'
click_equip: '<gray>Click to equip</gray>'
click_deselect: '<gray>Click to unequip</gray>'
slots_full: '<red>Slots are full! Click an active perk to unequip.'
game_running: '<red>Perks cannot be changed while the game is running!'
selected: '<green>Equipped: <perk><green>!'
deselected: '<red>Unequipped: <perk><red>!'
close: '<red>✕ Close</red>'
stats_menu:
title: '<aqua><bold>Profile & Stats</bold></aqua>'
leaderboard_menu:
title: '<gold><bold>Top 10 Leaderboard</bold></gold>'
perks:
oracle:
name: '<gradient:gold:yellow><bold>Oracle</bold></gradient>'
lore:
- ' '
- '<gray>Shows kit + distance to the next</gray>'
- '<gray>enemy (Sneak / Compass).</gray>'
- ' '
- '<yellow>Synergy:</yellow> <gray>Gamble-Kit shows gamble output.</gray>'
vampire:
name: '<gradient:dark_red:red><bold>Vampire</bold></gradient>'
lore:
- ' '
- '<gray>10% chance on a melee hit:</gray>'
- '<gray>heal</gray> <red>½ hearts</red><gray>.</gray>'
featherweight:
name: '<gradient:white:aqua><bold>Featherweight</bold></gradient>'
lore:
- ' '
- '<gray>Fully immune against</gray>'
- '<gray>fall damage.</gray>'
bloodlust:
name: '<gradient:dark_red:gold><bold>Bloodlust</bold></gradient>'
lore:
- ' '
- '<gray>After a kill:</gray>'
- '<yellow>Speed I</yellow> <gray>+</gray> <green>Regen I</green> <gray>for 5 seconds.</gray>'
message: '<red>⚔ Bloodlust! <yellow>Speed I</yellow> + <green>Regen I</green> for 5 seconds!</red>'
enderblue:
name: '<gradient:dark_purple:aqua><bold>Enderblood</bold></gradient>'
lore:
- ' '
- '<gray>Ender Pearl landings deal</gray>'
- '<gray>no fall damage to you.</gray>'
message: '<aqua>⚡ Enderblood absorbed the impact!</aqua>'
ghost:
name: '<gradient:white:gray><bold>Ghost</bold></gradient>'
lore:
- ' '
- '<gray>You are invisible to</gray>'
- '<gray>compass tracking and the</gray>'
- '<gray>Oracle perk.</gray>'
pyromaniac:
name: '<gradient:red:gold><bold>Pyromaniac</bold></gradient>'
lore:
- ' '
- '<gray>Immune to fire, lava,</gray>'
- '<gray>magma blocks and burn ticks.</gray>'
adrenaline:
name: '<gradient:red:yellow><bold>Adrenaline</bold></gradient>'
lore:
- ' '
- '<gray>Dropping below 3 hearts</gray>'
- '<gray>grants <yellow>Speed II</yellow> for 5 s.</gray>'
- '<dark_gray>(30 s cooldown)</dark_gray>'
message: '<red>❤ Adrenaline Rush! <yellow>Speed II</yellow> for 5 seconds!</red>'
scavenger:
name: '<gradient:gold:yellow><bold>Scavenger</bold></gradient>'
lore:
- ' '
- '<gray>Every kill drops an extra</gray>'
- '<gold>Golden Apple</gold> <gray>at the corpse.</gray>'
message: '<gold>🍎 Scavenged a Golden Apple!</gold>'
last_stand:
name: '<gradient:white:red><bold>Last Stand</bold></gradient>'
lore:
- ' '
- '<gray>Taking damage below <red>3 hearts</red></gray>'
- '<gray>grants <white>Resistance II</white> + <yellow>Absorption I</yellow> (4s).</gray>'
- '<dark_gray>(60 s cooldown)</dark_gray>'
message: '<red>🛡 Last Stand! <white>Resistance II</white> + <yellow>Absorption I</yellow> active!</red>'
momentum:
name: '<gradient:aqua:white><bold>Momentum</bold></gradient>'
lore:
- ' '
- '<gray>Sprint for 4 seconds without</gray>'
- '<gray>combat to gain <yellow>Speed I</yellow>.</gray>'
message: '<yellow>💨 Momentum! <white>Speed I</white> active!</yellow>'
gourmet:
name: '<gradient:green:gold><bold>Gourmet</bold></gradient>'
lore:
- ' '
- '<gray>Consuming soup grants</gray>'
- '<green>Regen I</green> <gray>+</gray> <yellow>Speed I</yellow> <gray>for 2 s.</gray>'
message: '<green>🍲 Gourmet! <white>Regen I</white> + <yellow>Speed I</yellow> for 2 seconds!</green>'
berserker:
name: '<gradient:dark_red:red><bold>Berserker</bold></gradient>'
lore:
- ' '
- '<gray>Below <red>4 hearts</red>: deal</gray>'
- '<red>15% more</red> <gray>melee damage.</gray>'
evasion:
name: '<gradient:aqua:dark_aqua><bold>Evasion</bold></gradient>'
lore:
- ' '
- '<gray>15% chance to dodge</gray>'
- '<gray>incoming projectiles.</gray>'
message: '<aqua>💨 Evaded! The projectile missed you!</aqua>'
kits:
needed_hits: '<gold>⚡ Ability: <white><current>/<required> Hits</white></gold>'
ability_charged: '<green><bold>⚡ ABILITY READY!</bold></green>'
height_restriction: '<red>⚠ This ability cannot be used at high altitudes!'
backup:
name: '<gradient:gold:#ff841f><bold>Backup</bold></gradient>'
lore:
- ' '
- 'Select a kit mid-round at any time.'
- 'All kits are available to pick.'
gladiator:
name: '<gradient:dark_gray:gray><bold>Gladiator</bold></gradient>'
lore:
- ' '
- 'Use your ability to fight enemies'
- 'in a 1v1 above the skies.'
items:
ironBars:
name: '<gray>Cage</gray>'
description: 'Fight an enemy in a 1v1 above the skies'
messages:
cannot_use_abilities: '<red>You cannot use abilities while in a gladiator fight!</red>'
goblin:
name: '<gradient:dark_green:gray><bold>Goblin</bold></gradient>'
lore:
- ' '
- 'AGGRESSIVE: Copy your enemies kit'
- 'DEFENSIVE: Summon a bunker for protection'
items:
steal:
name: '§cSteal Kit'
description: 'Steal the kit of your opponent for 60 seconds'
bunker:
name: '§2Bunker'
description: 'Create a bunker around yourself for 15 seconds'
messages:
stole_kit: '<green>You have stolen the kit of your opponent (Kit: <kit>)!</green>'
spawn_bunker: '<green>You have created a bunker around yourself!'
ability_charged: '<yellow>Your ability has been recharged!</yellow>'
icemage:
name: '<gradient:dark_aqua:aqua><bold>IceMage</bold></gradient>'
lore:
- ' '
- 'AGGRESSIVE: Gain speed in ice biomes and give slowness'
- 'DEFENSIVE: Summon snowballs and freeze enemies'
items:
snowball:
name: '<aqua>❄️ Freeze</aqua>'
description: 'Freeze your enemies by throwing snowballs in all directions'
ice_spike:
name: '<aqua>❄️ Ice Spike Burst</aqua>'
description: 'Right-click: Fire cone of freezing projectiles'
passive:
aggressive:
name: '<aqua>IceStorm</aqua>'
description: 'Gain speed in cold biomes and give enemies slowness'
defensive:
name: '<aqua>Slowness Proc</aqua>'
description: '33% chance to slow enemies when you hit them'
messages:
shoot_snowballs: '<aqua>You have shot frozen snowballs in all directions!</aqua>'
ability_charged: '<yellow>Your ability has been recharged!</yellow>'
spike_fired: '<aqua>❄️ Spikes fired!</aqua>'
spike_cooldown: '<red>Cooldown: <time>s remaining'
venom:
name: '<gradient:dark_red:red><bold>Venom</bold></gradient>'
lore:
- ' '
- 'AGGRESSIVE: Summon a deafening beam'
- 'DEFENSIVE: Create a shield for protection'
items:
wither:
name: '§8Deafening Beam'
description: 'Summon a deafening beam against an enemy'
shield:
name: '§8Shield of Darkness'
description: 'Create a shield and get protected against hits and projectiles'
passive:
name: '§8Shield of Darkness'
description: 'Create a shield and get protected against hits and projectiles'
messages:
wither_beam: '<gray>You have summoned your deafening beam!</gray>'
shield_activate: '<gray>Your shield of darkness has been activated!</gray>'
shield_break: '<red>Your shield of darkness has broken!</red>'
ability_charged: '<yellow>Your ability has been recharged</yellow>'
rattlesnake:
name: '<gradient:green:dark_green><bold>Rattlesnake</bold></gradient>'
lore:
- ' '
- 'AGGRESSIVE: Sneak-charged pounce'
- 'DEFENSIVE: 25% counter-venom on hit'
items:
pounce:
name: '<green>Pounce</green>'
description: 'Sneak + right-click to lunge at an enemy'
passive:
aggressive:
name: '<green>Pounce Strike</green>'
description: 'Apply Poison II on pounce-hit (x3 after Feast)'
defensive:
name: '<green>Counter Venom</green>'
description: '25% chance to reflect Poison when hit'
messages:
pounce_hit: '<green>Pounce hit <count> target(s)! Poison II applied!</green>'
pounce_miss: '<red>Pounce missed! Nearby enemies were disoriented.</red>'
venom_proc: '<green>Counter Venom triggered!</green>'
armorer:
name: '<gradient:gray:white><bold>Armorer</bold></gradient>'
lore:
- ' '
- 'Upgrade armor every 2 kills.'
- 'Broken armor is auto-replaced.'
passive:
aggressive:
name: '<gold>Battle High</gold>'
description: 'Gain Strength I for 5 s after each kill'
defensive:
name: '<aqua>Fortified</aqua>'
description: 'Iron / Diamond armor receives Protection I'
messages:
armor_upgraded: '<gold>Armor upgraded to tier <tier>!</gold>'
armor_replaced: '<yellow>Broken armor replaced automatically.</yellow>'
voodoo:
name: '<gradient:dark_purple:light_purple><bold>Voodoo</bold></gradient>'
lore:
- ' '
- 'AGGRESSIVE: Wither on hit + root below 50%'
- 'DEFENSIVE: Curse enemies for buffs'
items:
root:
name: '<dark_purple>Root</dark_purple>'
description: 'Root an enemy below 50% HP for 5 seconds'
curse:
name: '<light_purple>Curse</light_purple>'
description: 'Curse nearby enemies for 15 seconds'
passive:
aggressive:
name: '<dark_purple>Wither Touch</dark_purple>'
description: '20% chance to apply Wither on melee hit'
defensive:
name: '<light_purple>Dark Pact</light_purple>'
description: 'Speed + Regen while cursed enemies are nearby'
messages:
root_activated: '<dark_purple>Enemy rooted for 5 seconds!</dark_purple>'
root_received: '<red>You are rooted!</red>'
curse_cast: '<light_purple>Cursed <count> enemy(s) for 15 seconds!</light_purple>'
curse_received: '<red>You have been cursed by a Voodoo player!</red>'
ability_charged: '<yellow>Ability recharged!</yellow>'
blackpanther:
name: '<gradient:dark_gray:white><bold>Black Panther</bold></gradient>'
lore:
- ' '
- 'AGGRESSIVE: Push + Vibranium Fists'
- 'DEFENSIVE: Wakanda Forever! fall-pounce'
items:
push:
name: '<gray>Vibranium Pulse</gray>'
description: 'Knock back all nearby enemies and activate Fist Mode'
passive:
aggressive:
name: '<gray>Vibranium Fists</gray>'
description: '6.5 bare-hand damage for 12 s after Push'
defensive:
name: '<white>Wakanda Forever!</white>'
description: 'Fall from 3+ blocks onto an enemy for AOE damage + crater'
messages:
fist_mode_active: '<gray>⚡ Vibranium Fists active for 12 seconds!</gray>'
wakanda_impact: '<white>Wakanda Forever! Hit <count> enemy(s)!</white>'
ability_charged: '<yellow>Ability recharged!</yellow>'
theworld:
name: '<gradient:dark_gray:white><bold>The World</bold></gradient>'
lore:
- ' '
- 'AGGRESSIVE: Shockwave + 3x Blink'
- 'DEFENSIVE: Shockwave + Freeze + 5-Hit Cap'
items:
clock:
aggressive:
name: '<gray>The World</gray>'
description: 'Shockwave → right-click 3x to blink in looking direction'
defensive:
name: '<gray>The World</gray>'
description: 'Shockwave + freeze nearby enemies (max 5 hits each)'
passive:
defensive:
name: '<aqua>Time Stop</aqua>'
description: 'Frozen enemies can only be hit 5 times'
messages:
shockwave_and_blink: '<gray>Shockwave! <white><charges> blink charge(s) ready.</white>'
teleport_charges: '<aqua>Blinked! <charges> charge(s) remaining.</aqua>'
charges_exhausted: '<red>All blink charges spent!</red>'
freeze_activated: '<aqua>⏸ Time stopped for <count> enemy(s)!</aqua>'
frozen_received: '<red>⏸ You are frozen for 10 seconds!</red>'
frozen_expired: '<gray>The freeze has worn off.</gray>'
freeze_broken: '<gold>Freeze broken — 5 hits reached!</gold>'
freeze_hits_left: '<aqua>Frozen enemy — <hits> hit(s) remaining.</aqua>'
tesla:
name: '<gradient:yellow:aqua><bold>Tesla</bold></gradient>'
lore:
- ' '
- 'AGGRESSIVE: Lightning strikes (5-block radius)'
- 'DEFENSIVE: Knockback + fire aura'
- '<dark_gray>Disabled above Y ≈ 113'
items:
rod:
name: '<yellow>Tesla Coil'
description: 'Strike 5 random bolts in a 5-block radius (1.5 ♥ each)'
passive:
name: '<yellow>Electromagnetic Field'
description: 'Push back + ignite nearby enemies every 3 s'
messages:
lightning_cast: '<yellow>⚡ Tesla Coil discharged!'
too_high: '<red>Too high! Tesla requires ground contact.'
ability_charged: '<yellow>Tesla Coil recharged!'
puppet:
name: '<gradient:dark_purple:light_purple><bold>Puppet</bold></gradient>'
lore:
- ' '
- 'AGGRESSIVE: Life drain (max 8 ♥, 2 s)'
- 'DEFENSIVE: Blindness + Slowness III (4 s)'
items:
drain:
name: '<dark_purple>Life Drain</dark_purple>'
description: 'Drain life from nearby enemies. Sneak to cancel.'
fear:
name: '<dark_purple>Puppeteer''s Fear</dark_purple>'
description: 'Apply Blindness + Slowness to nearby enemies'
messages:
drain_start: '<dark_purple>Draining life...'
draining: '<dark_purple>♥ Drained <healed>/<max> hearts'
drain_cancelled: '<gray>Drain cancelled.'
no_enemies: '<red>No enemies nearby!'
feared: '<dark_purple>You are being puppeted!'
fear_cast: '<dark_purple>Fear applied to <count> enemy(s)!'
ability_charged: '<yellow>Ability recharged!'
anchor:
name: '<gradient:gray:white><bold>Anchor</bold></gradient>'
lore:
- ' '
- 'Always: 40% knockback resistance'
- 'AGGRESSIVE: 5-block anchor + damage bonus'
- 'DEFENSIVE: 8-block anchor + Resistance I'
items:
chain:
name: '<gray>⚓ Deploy Anchor</gray>'
description: 'Summon an Iron Golem anchor. Enemies can destroy it!'
passive:
name: '<gray>Anchored</gray>'
description: 'NoKnock + bonus within anchor radius'
messages:
anchor_placed: '<gray>Anchor deployed! Radius: <radius> blocks.'
anchor_destroyed: '<red>⚓ Your anchor was destroyed!'
ability_charged: '<gray>Anchor ready to deploy!'
ninja:
name: '<gradient:dark_gray:white><bold>Ninja</bold></gradient>'
lore:
- ' '
- 'AGGRESSIVE: Sneak → teleports behind last hit enemy'
- 'DEFENSIVE: Smoke aura Blindness I + Slowness I'
items:
smoke:
name: '<dark_gray>Smoke Bomb</dark_gray>'
description: 'Enemies in 3-block radius get Blindness + Slowness'
messages:
teleport_cooldown: '<dark_red>Teleport on cooldown <time>s'
no_target: '<red>No recent target! Hit an enemy first.'
target_expired: '<red>Target expired (10s window).'
teleported: '<dark_gray>◆ Teleported behind target'
smoke_activated: '<dark_gray>◆ Smoke aura activated!'
smoke_expired: '<gray>◆ Smoke expired.'
trident:
name: '<gradient:aqua:blue><bold>Trident</bold></gradient>'
lore:
- ' '
- 'AGGRESSIVE: 3 dive charges lightning on landing'
- 'DEFENSIVE: 20% parry bounce back + Slowness I'
items:
trident:
aggressive:
name: '<aqua>⚡ Trident Dive</aqua>'
description: 'Right-click: launch up, lightning strikes on landing'
defensive:
name: '<aqua>⚡ Trident Parry</aqua>'
description: '20% chance: bounce attacker + Slowness I (2s)'
passive:
defensive:
name: 'Trident Parry'
description: '20% chance to bounce attacker with Slowness I'
messages:
dive_launched: '<aqua>⚡ Launched! <charges> charge(s) left.'
charges_left: '<aqua>⚡ <charges> dive charge(s) remaining!'
sequence_done: '<gray>Sequence complete.'
parry_success: '<aqua>⚡ Parry!</aqua>'
parried_by_victim: '<red>Parried!'
blitzcrank:
name: '<gradient:yellow:gold><bold>Blitzcrank</bold></gradient>'
lore:
- ' '
- 'AGGRESSIVE: Hook pull first enemy in line of sight'
- 'DEFENSIVE: Stun freeze all nearby enemies'
- 'Both: Ult AoE discharge'
items:
hook:
name: '<yellow>⚡ Rocket Grab</yellow>'
description: 'Pull the first enemy in your line of sight'
stun:
name: '<yellow>⚡ Power Fist</yellow>'
description: 'Stun all nearby enemies for 3 seconds'
ult:
name: '<gold>⚡ Static Field</gold>'
description: 'AoE discharge damages all enemies in 6 blocks'
passive:
name: 'Static Field'
description: 'Unleash an electric AoE (30s cooldown)'
messages:
hook_hit: '<yellow>⚡ Hook hit!'
hooked: '<red>You were hooked!'
stun_cast: '<yellow>⚡ Stunned <count> enemy(s)!'
stunned: '<red>⚡ You are stunned!'
ult_fired: '<gold>⚡ Static Field hit <count> enemy(s)!'
ult_cooldown: '<red>Ult on cooldown <time>s'
ult_no_targets: '<red>No enemies in range!'
spielo:
name: '<gradient:gold:yellow><bold>Spielo</bold></gradient>'
lore:
- ' '
- 'AGGRESSIVE: Gambling at the push of a button'
- 'DEFENSIVE: Slot machine - no instant death'
items:
automat:
name: '<gold><bold>Slot Machine</bold></gold>'
description: '<gray>Gamble at the push of a button</gray>'
slotautomat:
name: '<gold><bold>Safe Slot Machine</bold></gold>'
description: '<gray>Slot machine - no instant death & diamond armor</gray>'
messages:
instant_death: '<dark_red><bold>BANKRUPT!</bold></dark_red> <red>You gambled your life away. The house always wins.</red>'
gamble_event: '<red><bold>UNLUCKY!</bold></red> <gray>The slot machine triggered a disaster!</gray>'
gamble_bad: '<red>Bad spin...</red> <gray>You feel a sudden negative effect.</gray>'
gamble_neutral: '<yellow>Meh.</yellow> <gray>Just some useless junk. Spin again!</gray>'
gamble_good: '<gold><bold>JACKPOT!</bold></gold> <green>Lady Luck is smiling at you. Enjoy your reward!</green>'