Files
GameModes-SpeedHG/src/main/kotlin/club/mcscrims/speedhg/game/GameManager.kt
TDSTOS 7589b05433 Replace TeamManager with PresetTeam GUI system
Replace the old dynamic /team invite system with a fixed GUI-based preset team implementation. Removes TeamManager, Team, TeamListener and the TeamCommand, and introduces PresetTeam, PresetTeamManager and GUI listeners/menus (TeamSelectionMenu/TeamSelectionListener). Codepaths that referenced teamManager were migrated to presetTeamManager (GameManager win/compass logic, Lunar rich presence, Oracle perk, scoreboards, tablist, lobby items). Lobby now shows a team wool item when teams are enabled and the tablist/scoreboard display and prefix logic were adapted to reflect preset teams. Configuration supports teams.enabled, teams.preset-count and teams.max-size; scheduled invite cleanup and old team-reset logic were removed accordingly.
2026-04-13 01:23:29 +02:00

499 lines
12 KiB
Kotlin

package club.mcscrims.speedhg.game
import club.mcscrims.speedhg.SpeedHG
import club.mcscrims.speedhg.game.modules.FeastManager
import club.mcscrims.speedhg.game.modules.PitManager
import club.mcscrims.speedhg.game.modules.RecraftManager
import club.mcscrims.speedhg.util.sendMsg
import club.mcscrims.speedhg.util.trans
import net.kyori.adventure.title.Title
import org.bukkit.*
import org.bukkit.attribute.Attribute
import org.bukkit.entity.Player
import org.bukkit.event.EventHandler
import org.bukkit.event.Listener
import org.bukkit.event.entity.EntityDamageByEntityEvent
import org.bukkit.event.entity.EntityDamageEvent
import org.bukkit.event.entity.PlayerDeathEvent
import org.bukkit.event.player.PlayerQuitEvent
import org.bukkit.inventory.ItemStack
import org.bukkit.potion.PotionEffect
import org.bukkit.potion.PotionEffectType
import org.bukkit.scheduler.BukkitTask
import java.util.*
import kotlin.random.Random
class GameManager(
private val plugin: SpeedHG
): Listener {
var currentState: GameState = GameState.LOBBY
private set
var timer = 0
val alivePlayers = mutableSetOf<UUID>()
private var gameTask: BukkitTask? = null
// Einstellungen aus Config (gecached für Performance)
private val minPlayers = plugin.config.getInt("game.min-players", 2)
private val lobbyTime = plugin.config.getInt("game.lobby-time", 60)
private val invincibilityTime = plugin.config.getInt("game.invincibility-time", 60)
private val startBorder = plugin.config.getDouble("game.border-start", 300.0)
private val endBorder = plugin.config.getDouble("game.border-end", 20.0)
private val borderShrinkTime = plugin.config.getLong("game.border-shrink-time", 600)
private val maxRadiusTeleport = plugin.config.getDouble("game.max-radius-teleport", 50.0)
val feastManager = FeastManager( plugin )
val pitManager = PitManager( plugin )
val recraftManager = RecraftManager( plugin )
init {
plugin.server.pluginManager.registerEvents( this, plugin )
gameTask = Bukkit.getScheduler().runTaskTimer( plugin, { ->
gameLoop()
}, 20L, 20L )
recraftManager.startRunnable()
Bukkit.getScheduler().runTaskLater( plugin, { ->
val world = Bukkit.getWorld( "world" )
world?.worldBorder?.apply {
center = Location( world, 0.0, 0.0, 0.0 )
size = startBorder
damageBuffer = 0.0
damageAmount = 1.0
}
}, 10L )
}
private var lobbyIdleCount: Int = 0
private fun gameLoop()
{
when( currentState )
{
GameState.LOBBY ->
{
if ( Bukkit.getOnlinePlayers().size >= minPlayers )
{
setGameState( GameState.STARTING )
timer = lobbyTime
}
else
{
if ( lobbyIdleCount >= 15 )
{
lobbyIdleCount = 0
Bukkit.getOnlinePlayers().forEach {
it.sendMsg( "game.lobby-idle", "current" to Bukkit.getOnlinePlayers().size.toString(), "min" to minPlayers.toString() )
}
}
lobbyIdleCount++
}
}
GameState.STARTING ->
{
if ( Bukkit.getOnlinePlayers().size < minPlayers )
{
setGameState( GameState.LOBBY )
Bukkit.getOnlinePlayers().forEach { player ->
player.sendMsg( "game.start-aborted" )
}
return
}
timer--
if (timer in listOf( 60, 30, 10, 5, 4, 3, 2, 1 ))
{
Bukkit.getOnlinePlayers().forEach { p ->
p.sendMsg( "timer.lobby", "time" to timer.toString() )
p.playSound( p.location, Sound.BLOCK_NOTE_BLOCK_HAT, 1f, 1f )
}
}
if ( timer <= 0 )
startGame()
}
GameState.INVINCIBILITY ->
{
timer--
if ( timer <= 0 )
startFighting()
else
{
Bukkit.getOnlinePlayers().forEach { p ->
p.sendActionBar(p.trans( "timer.actionbar-invincibility", "time" to timer.toString() ))
}
}
}
GameState.INGAME ->
{
timer++
updateCompass()
checkWin()
feastManager.onTick( timer )
pitManager.onTick( timer )
}
GameState.ENDING ->
{
timer--
if ( timer <= 0 )
Bukkit.shutdown()
}
}
}
fun setGameState(
newState: GameState
) {
this.currentState = newState
}
private fun startGame()
{
feastManager.reset()
pitManager.reset()
plugin.lobbyItemManager.clearAll()
setGameState( GameState.INVINCIBILITY )
timer = invincibilityTime
val world = Bukkit.getWorld( "world" ) ?: return
world.time = 0
world.setStorm( false )
world.worldBorder.apply {
center = Location( world, 0.0, 0.0, 0.0 )
size = startBorder
damageBuffer = 0.0
damageAmount = 1.0
}
val speedEffect = PotionEffect(
PotionEffectType.SPEED,
invincibilityTime * 20,
0,
false,
false,
true
)
val hasteEffect = PotionEffect(
PotionEffectType.HASTE,
invincibilityTime * 20,
0,
false,
false,
true
)
alivePlayers.clear()
Bukkit.getOnlinePlayers().forEach { player ->
alivePlayers.add( player.uniqueId )
player.gameMode = GameMode.SURVIVAL
player.health = player.getAttribute( Attribute.GENERIC_MAX_HEALTH )?.value ?: 20.0
player.foodLevel = 20
player.inventory.clear()
player.activePotionEffects.forEach { player.removePotionEffect( it.type ) }
player.addPotionEffects(listOf( speedEffect, hasteEffect ))
teleportRandomly( player, world, maxRadiusTeleport )
plugin.kitManager.applyKit( player ) // verteilt Items + ruft onAssign + passive.onActivate
plugin.perkManager.applyPerks( player )
player.inventory.addItem(ItemStack( Material.COMPASS ))
player.sendMsg( "game.started" )
}
plugin.rankingManager.startRound( Bukkit.getOnlinePlayers() )
Bukkit.getOnlinePlayers().forEach { player ->
player.sendMsg( "game.invincibility-start", "time" to invincibilityTime.toString() )
}
val variantName = plugin.config.getString( "lunarclient.variantName" )
plugin.discordWebhookManager.broadcastEmbed(
title = "🎮 Spiel gestartet! (${variantName})",
description = "Eine neue Runde SpeedHG mit **${Bukkit.getOnlinePlayers().size}** Spielern hat begonnen!",
colorHex = 0x55FF55 // Grün
)
}
private fun startFighting()
{
setGameState( GameState.INGAME )
timer = 0 // Reset Timer für "Ingame"
val world = Bukkit.getWorld( "world" ) ?: return
world.worldBorder.setSize( endBorder, borderShrinkTime )
plugin.antiRunningManager.resetTimers()
Bukkit.getOnlinePlayers().forEach { p ->
p.sendMsg( "game.fighting-started" )
p.playSound( p.location, Sound.ENTITY_ENDER_DRAGON_GROWL, 1f, 1f )
p.showTitle(Title.title(
p.trans( "title.fight-main" ),
p.trans( "title.fight-sub" )
))
}
}
fun onPlayerEliminated(
player: Player,
killer: Player?
) {
if (!alivePlayers.contains( player.uniqueId )) return
alivePlayers.remove( player.uniqueId )
player.gameMode = GameMode.SPECTATOR
plugin.statsManager.addDeath( player.uniqueId )
plugin.statsManager.addLoss( player.uniqueId )
plugin.rankingManager.onPlayerResult( player, isWinner = false )
if ( killer != null )
{
killer.exp += 0.5f
plugin.statsManager.addKill( killer.uniqueId )
plugin.rankingManager.registerRoundKill( killer.uniqueId )
}
player.inventory.contents.filterNotNull()
.filter { !plugin.kitManager.isKitItem( player, it ) }
.forEach { item ->
player.world.dropItemNaturally( player.location, item )
}
val msgKey = if ( killer != null ) "game.death-killed" else "game.death-pve"
val killerName = killer?.name ?: "Environment"
Bukkit.getOnlinePlayers().forEach { p ->
p.sendMsg( msgKey, "player" to player.name, "killer" to killerName, "left" to alivePlayers.size.toString() )
}
checkWin()
}
private fun checkWin() {
if (currentState != GameState.INGAME && currentState != GameState.INVINCIBILITY) return
val teamManager = plugin.presetTeamManager
val roundOver = when {
// Nur noch 0 oder 1 Spieler übrig → immer Ende
alivePlayers.size <= 1 -> true
// Teams aktiv: Alle Überlebenden im selben Team → Team gewinnt
teamManager.isEnabled && teamManager.allAliveInSameTeam(alivePlayers) -> true
else -> false
}
if (roundOver) {
val winnerUUID = alivePlayers.firstOrNull()
// Den sichtbaren Gewinner-Namen ermitteln:
// Bei Team-Sieg alle Mitglieder des Gewinner-Teams anzeigen.
val winnerName = buildWinnerName(winnerUUID)
endGame(winnerName)
}
}
private fun endGame(
winnerName: String
) {
setGameState( GameState.ENDING )
timer = 15
pitManager.reset()
val winnerUUID = alivePlayers.firstOrNull()
val winnerTeam = if ( plugin.presetTeamManager.isEnabled && winnerUUID != null )
plugin.presetTeamManager.getTeam( winnerUUID ) else null
Bukkit.getOnlinePlayers().forEach { p ->
val isWinner = winnerTeam?.contains( p.uniqueId ) ?: ( p.uniqueId == winnerUUID )
if ( isWinner )
{
plugin.statsManager.addWin( p.uniqueId )
plugin.rankingManager.onPlayerResult( p, isWinner = true )
}
p.showTitle(Title.title(
p.trans( "title.win-main", "winner" to winnerName ),
p.trans( "title.win-sub" )
))
p.sendMsg( "game.win-chat", "winner" to winnerName )
}
plugin.kitManager.clearAll()
plugin.perkManager.removeAllActivePerks()
plugin.discordWebhookManager.broadcastEmbed(
title = "🏆 Spiel beendet!",
description = "**$winnerName** hat das Spiel gewonnen! GG!",
colorHex = 0xFFAA00 // Gold
)
Bukkit.getScheduler().runTaskLater( plugin, { ->
plugin.podiumManager.launch( winnerUUID )
}, 60L )
}
// --- Helfer Methoden ---
private fun buildWinnerName(anyAliveUUID: UUID?): String {
anyAliveUUID ?: return "N/A"
val teamManager = plugin.presetTeamManager
if (!teamManager.isEnabled) {
return Bukkit.getPlayer(anyAliveUUID)?.name ?: "N/A"
}
val winnerTeam = teamManager.getTeam(anyAliveUUID)
return if (winnerTeam != null && winnerTeam.size > 1) {
// "PlayerA & PlayerB" als Team-Gewinner-String
winnerTeam.members
.mapNotNull { Bukkit.getPlayer(it)?.name }
.joinToString(" & ")
} else {
Bukkit.getPlayer(anyAliveUUID)?.name ?: "N/A"
}
}
private fun teleportRandomly(
player: Player,
world: World,
maxRadius: Double
) {
var loc: Location
var safe = false
var attempts = 0
do {
val x = Random.nextDouble( -maxRadius, maxRadius )
val z = Random.nextDouble( -maxRadius, maxRadius )
val y = world.getHighestBlockYAt( x.toInt(), z.toInt() ) + 1.0
loc = Location( world, x, y, z )
val block = loc.block.type
val below = loc.subtract( 0.0, 1.0, 0.0 ).block.type
if ( below.isSolid && below != Material.LAVA && below != Material.CACTUS && block == Material.AIR )
safe = true
attempts++
} while ( !safe && attempts < 20 )
player.teleport(loc.add( 0.0, 1.0, 0.0 ))
}
private fun updateCompass()
{
val players = Bukkit.getOnlinePlayers()
.filter { alivePlayers.contains( it.uniqueId ) && !plugin.perkManager.isGhost( it ) }
for ( p in players )
{
var nearest: Player? = null
var minDistance = Double.MAX_VALUE
for ( target in players )
{
if ( p == target ) continue
if ( plugin.presetTeamManager.isEnabled &&
plugin.presetTeamManager.areInSameTeam( p, target ))
continue
val dist = p.location.distanceSquared( target.location )
if ( dist < minDistance )
{
minDistance = dist
nearest = target
}
}
if ( nearest != null )
p.compassTarget = nearest.location
else
p.compassTarget = p.world.spawnLocation
}
}
// --- Event Listener Integration ---
@EventHandler
fun onDeath(
event: PlayerDeathEvent
) {
if ( currentState == GameState.INGAME || currentState == GameState.INVINCIBILITY )
{
event.deathMessage( null )
event.drops.clear()
Bukkit.getScheduler().runTask( plugin ) { ->
event.entity.spigot().respawn()
}
onPlayerEliminated( event.entity, event.entity.killer )
}
}
@EventHandler
fun onQuit(
event: PlayerQuitEvent
) {
if (alivePlayers.contains( event.player.uniqueId ))
{
if ( currentState == GameState.INGAME || currentState == GameState.INVINCIBILITY )
{
val lastDamageCause = event.player.lastDamageCause
if ( lastDamageCause != null && lastDamageCause is EntityDamageByEntityEvent )
{
val attacker = lastDamageCause.damager
if ( attacker is Player )
{
onPlayerEliminated( event.player, attacker )
return
}
}
onPlayerEliminated( event.player, null ) // PVE Tod
}
else alivePlayers.remove( event.player.uniqueId )
}
}
@EventHandler
fun onDamage(
event: EntityDamageEvent
) {
if ( currentState == GameState.INVINCIBILITY && event.entity is Player )
event.isCancelled = true
if ( currentState == GameState.LOBBY || currentState == GameState.STARTING || currentState == GameState.ENDING )
event.isCancelled = true // Nie Schaden in Lobby/Ende
}
}