Update GameManager
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@@ -61,6 +61,9 @@ class GameManager(
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setGameState( GameState.STARTING )
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setGameState( GameState.STARTING )
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timer = lobbyTime
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timer = lobbyTime
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}
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}
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else Bukkit.getOnlinePlayers().forEach {
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it.sendMsg( "game.lobby-idle", "current" to Bukkit.getOnlinePlayers().size.toString(), "min" to minPlayers.toString() )
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}
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}
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}
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GameState.STARTING ->
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GameState.STARTING ->
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@@ -9,6 +9,7 @@ default:
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game:
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game:
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join: '<prefix><green><name></green> <gray>has joined the game.</gray>'
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join: '<prefix><green><name></green> <gray>has joined the game.</gray>'
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quit: '<prefix><red><name></red> <gray>has quit the game.</gray>'
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quit: '<prefix><red><name></red> <gray>has quit the game.</gray>'
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lobby-idle: '<prefix><gray>Waiting for more players... (<current> / <min>)</gray>'
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start-aborted: '<prefix><red>The game start has been aborted due to the lack of players!</red>'
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start-aborted: '<prefix><red>The game start has been aborted due to the lack of players!</red>'
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started: '<prefix><green>The game has started! Good Luck!</green>'
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started: '<prefix><green>The game has started! Good Luck!</green>'
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invincibility-start: '<prefix><yellow>Invincibility has started and ends in <time> second(s)!</yellow>'
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invincibility-start: '<prefix><yellow>Invincibility has started and ends in <time> second(s)!</yellow>'
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