Add ranking, feast guards and i18n updates
Use Rank info in leaderboard display (adds playerrank, passes numeric score) and adjust message placeholders. Add prefix placeholder injection in LanguageManager. Introduce max-radius-teleport config and use it for player teleport on join. Restore broadcasting of player quit messages on disconnect. Enforce no-iron crafting before feast (deny craft, notify player & play sound) and cancel entity spawns until feast starts. Update config.yml with max-radius-teleport and refresh en_US language strings (add no_iron_before_feast and translate/update several GUI/perk entries).
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@@ -1,6 +1,7 @@
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package club.mcscrims.speedhg.command
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import club.mcscrims.speedhg.SpeedHG
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import club.mcscrims.speedhg.ranking.Rank
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import club.mcscrims.speedhg.util.sendMsg
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import org.bukkit.command.Command
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import org.bukkit.command.CommandExecutor
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@@ -39,9 +40,12 @@ class LeaderboardCommand : CommandExecutor {
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val rank = ( index + 1 ).toString()
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val playerName = stats.name
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val score = stats.scrimScore.toString()
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val score = stats.scrimScore
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player.sendMsg( "commands.leaderboard.line", "rank" to rank, "name" to playerName, "score" to score )
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val rankFromPlayer = Rank.fromPlayer( score, stats.wins + stats.losses )
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val playerRank = "${rankFromPlayer.tag} ${rankFromPlayer.subTierRoman( score )}"
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player.sendMsg( "commands.leaderboard.line", "playerrank" to playerRank, "rank" to rank, "name" to playerName, "score" to score.toString() )
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}
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// 3. Footer senden
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@@ -131,8 +131,10 @@ class LanguageManager(
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placeholders: Map<String, String>
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): Component
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{
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val prefixRaw = getDefaultRawMessage( "default.prefix" )
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val prefixTag = Placeholder.parsed( "prefix", prefixRaw )
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val raw = languages[ defaultLanguage ]?.strings?.get( key ) ?: "<red>Missing Key: $key</red>"
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val tags = placeholders.map { (k, v) -> Placeholder.parsed( k, v ) }
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val tags = placeholders.map { (k, v) -> Placeholder.parsed( k, v ) }.plus( prefixTag )
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return miniMessage.deserialize( raw, *tags.toTypedArray() )
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}
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@@ -43,6 +43,7 @@ class GameManager(
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private val startBorder = plugin.config.getDouble("game.border-start", 300.0)
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private val endBorder = plugin.config.getDouble("game.border-end", 20.0)
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private val borderShrinkTime = plugin.config.getLong("game.border-shrink-time", 600)
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private val maxRadiusTeleport = plugin.config.getDouble("game.max-radius-teleport", 50.0)
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val feastManager = FeastManager( plugin )
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val pitManager = PitManager( plugin )
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@@ -199,7 +200,7 @@ class GameManager(
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player.activePotionEffects.forEach { player.removePotionEffect( it.type ) }
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player.addPotionEffects(listOf( speedEffect, hasteEffect ))
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teleportRandomly( player, world, startBorder / 2 )
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teleportRandomly( player, world, maxRadiusTeleport )
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plugin.kitManager.applyKit( player ) // verteilt Items + ruft onAssign + passive.onActivate
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plugin.perkManager.applyPerks( player )
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@@ -48,10 +48,6 @@ class ConnectListener : Listener {
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val player = event.player
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event.quitMessage( null )
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if ( plugin.gameManager.currentState == GameState.INGAME ||
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plugin.gameManager.currentState == GameState.INVINCIBILITY )
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return
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Bukkit.getOnlinePlayers().forEach { p ->
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p.sendMsg( "game.quit", "name" to player.name )
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}
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@@ -15,6 +15,7 @@ import org.bukkit.event.block.BlockPlaceEvent
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import org.bukkit.event.block.LeavesDecayEvent
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import org.bukkit.event.enchantment.EnchantItemEvent
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import org.bukkit.event.entity.EntityDamageByEntityEvent
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import org.bukkit.event.entity.EntitySpawnEvent
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import org.bukkit.event.entity.FoodLevelChangeEvent
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import org.bukkit.event.entity.ItemDespawnEvent
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import org.bukkit.event.inventory.*
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@@ -326,7 +327,13 @@ class GameStateListener : Listener {
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if (!item.type.name.contains( "iron", true ))
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return
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// TODO: add before feast check and deny item crafting
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if ( !feastStarted )
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{
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event.result = Event.Result.DENY
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player.sendMsg( "no_iron_before_feast" )
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player.playSound( player.location, Sound.BLOCK_NOTE_BLOCK_BASS, 1f, 1f )
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return
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}
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if ( item.type.maxDurability > 0 )
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{
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@@ -335,4 +342,12 @@ class GameStateListener : Listener {
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}
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}
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@EventHandler
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fun onEntitySpawn(
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event: EntitySpawnEvent
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) {
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if ( feastStarted ) return
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event.isCancelled = true
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}
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}
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@@ -10,6 +10,7 @@ game:
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border-start: 600.0
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border-end: 100.0
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border-shrink-time: 900 # 10 Minuten
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max-radius-teleport: 50.0
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ranked: false
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anti-runner:
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@@ -59,6 +59,7 @@ build:
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craft:
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no_shift_click: '<prefix><red>Shift-click is not allowed while crafting!</red>'
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no_shield: '<prefix><red>Shields are not allowed in SpeedHG!</red>'
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no_iron_before_feast: '<prefix><red>Iron is not allowed before the feast!</red>'
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iron_nerf: '<prefix><red>Your item has been nerfed as it contains iron!</red>'
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feast:
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@@ -205,50 +206,50 @@ gui:
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confirm_name: '<green>✔ Confirm Search</green>'
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confirm_click: '<gray>Click to confirm</gray>'
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perk_selector:
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title: '<gradient:dark_purple:light_purple><bold>Perk-Auswahl</bold></gradient>'
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slot_empty: '<gray>Perk-Slot <slot>: <red>Leer</red></gray>'
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slot_hint: '<dark_gray>Klicke einen Perk zum Ausrüsten'
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title: '<gradient:dark_purple:light_purple><bold>Perk Selection</bold></gradient>'
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slot_empty: '<gray>Perk slot <slot>: <red>Empty</red></gray>'
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slot_hint: '<dark_gray>Click a perk to select'
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slot_title: '<gray>Slot <slot>: </gray>'
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equipped_label: '<green>✔ Ausgerüstet</green>'
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click_equip: '<gray>Klick zum Ausrüsten</gray>'
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click_deselect: '<gray>Klick zum Abwählen</gray>'
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slots_full: '<red>Slots voll! Klicke einen aktiven Perk zum Abwählen.'
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game_running: '<red>Perks können während des Spiels nicht geändert werden!'
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selected: '<green>Ausgerüstet: <perk><green>!'
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deselected: '<red>Abgewählt: <perk><red>!'
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close: '<red>✕ Schließen</red>'
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equipped_label: '<green>✔ Equipped</green>'
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click_equip: '<gray>Click to equip</gray>'
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click_deselect: '<gray>Click to unequip</gray>'
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slots_full: '<red>Slots are full! Click an active perk to unequip.'
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game_running: '<red>Perks cannot be changed while the game is running!'
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selected: '<green>Equipped: <perk><green>!'
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deselected: '<red>Unequipped: <perk><red>!'
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close: '<red>✕ Close</red>'
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perks:
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oracle:
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name: '<gradient:gold:yellow><bold>Oracle</bold></gradient>'
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lore:
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- ' '
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- '<gray>Zeigt Kit + Distanz des nächsten</gray>'
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- '<gray>Gegners (Schleichen / Kompass).</gray>'
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- '<gray>Shows kit + distance to the next</gray>'
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- '<gray>enemy (Sneak / Compass).</gray>'
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- ' '
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- '<yellow>Synergie: <gray>Spielo-Kit zeigt Gamble-Ausgang.'
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- '<yellow>Synergy:</yellow> <gray>Gamble-Kit shows gamble output.</gray>'
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vampire:
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name: '<gradient:dark_red:red><bold>Vampire</bold></gradient>'
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lore:
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- ' '
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- '<gray>10% Chance bei Nahkampftreffer:</gray>'
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- '<red>½ Herz</red> <gray>heilen.</gray>'
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- '<gray>10% chance on a melee hit:</gray>'
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- '<gray>heal</gray> <red>½ hearts</red><gray>.</gray>'
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featherweight:
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name: '<gradient:white:aqua><bold>Featherweight</bold></gradient>'
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lore:
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- ' '
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- '<gray>Vollständig immun gegen</gray>'
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- '<gray>Fallschaden.</gray>'
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- '<gray>Fully immune against</gray>'
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- '<gray>fall damage.</gray>'
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bloodlust:
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name: '<gradient:dark_red:gold><bold>Bloodlust</bold></gradient>'
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lore:
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- ' '
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- '<gray>Nach einem Kill:</gray>'
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- '<yellow>Speed I</yellow> <gray>+</gray> <green>Regen I</green> <gray>für 5 Sekunden.</gray>'
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message: '<red>⚔ Blutrausch! <yellow>Speed I</yellow> + <green>Regen I</green> für 5 Sekunden!</red>'
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- '<gray>After a kill:</gray>'
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- '<yellow>Speed I</yellow> <gray>+</gray> <green>Regen I</green> <gray>for 5 seconds.</gray>'
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message: '<red>⚔ Bloodlust! <yellow>Speed I</yellow> + <green>Regen I</green> for 5 seconds!</red>'
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enderblue:
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name: '<gradient:dark_purple:aqua><bold>Enderblood</bold></gradient>'
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