312 lines
13 KiB
YAML
312 lines
13 KiB
YAML
#
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# SpeedHG v1.0.0 by McScrims-Network
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# https://github.com/McScrims-Network
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#
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default:
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prefix: '<gradient:red:gold>SpeedHG</gradient> <dark_gray>|</dark_gray> <reset>'
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no_permission: '<prefix><red>Insufficient permissions.</red>'
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game:
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join: '<prefix><green><name></green> <gray>has joined the game.</gray>'
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quit: '<prefix><red><name></red> <gray>has quit the game.</gray>'
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lobby-idle: '<prefix><gray>Waiting for more players... (<current> / <min>)</gray>'
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start-aborted: '<prefix><red>The game start has been aborted due to the lack of players!</red>'
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started: '<prefix><green>The game has started! Good Luck!</green>'
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invincibility-start: '<prefix><yellow>Invincibility has started and ends in <time> second(s)!</yellow>'
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fighting-started: '<prefix><red>The battle has begun! Try not to die!</red>'
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death-killed: '<prefix><yellow><player> has died whilst fighting <killer>! There are <left> players left.</yellow>'
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death-pve: '<prefix><yellow><player> has died! There are <left> players left.</yellow>'
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win-chat: '<prefix><green><winner> has won the game! Thanks for playing!</green>'
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title:
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fight-main: '<red>The battle has begun!</red>'
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fight-sub: '<red>Try not to die!</red>'
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win-main: '<gold><winner> has won the game!</gold>'
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win-sub: '<gray>Thanks for playing!</gray>'
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timer:
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lobby: '<prefix><green>The game starts in <time> second(s)</green>'
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actionbar-invincibility: '<yellow>Invincibility ends in <time> second(s)!</yellow>'
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antirunner:
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warning: '<red>Fight and you will not be punished!</red>'
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punish: '<prefix><red>You have been punished due to not fighting your enemy!</red>'
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player:
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welcome: '<red>Welcome to</red> <gradient:red:gold>SpeedHG</gradient><gold>!</gold>'
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build:
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no_diamonds: '<prefix><red>Diamonds are not allowed in SpeedHG!</red>'
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no_iron_before_feast: '<prefix><red>Iron is not allowed before the Feast has started!</red>'
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craft:
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no_shift_click: '<prefix><red>Shift-click is not allowed while crafting!</red>'
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no_shield: '<prefix><red>Shields are not allowed in SpeedHG!</red>'
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iron_nerf: '<prefix><red>Your item has been nerfed as it contains iron!</red>'
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feast:
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announcement: '<prefix><gold>⚔ The Feast spawns in <time>!</gold> <gray>Location: <yellow>X: <x> Z: <z></yellow></gray>'
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spawned: '<prefix><red><bold>THE FEAST HAS SPAWNED!</bold></red> <gray>Head to <yellow>X: <x> Z: <z></yellow> for the loot!</gray>'
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pit:
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announcement: '<prefix><dark_red>⚠ The Pit spawns in <time>!</dark_red> <gray>All surviving players will be forced into the final deathmatch!</gray>'
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spawned: '<prefix><dark_red><bold>THE PIT HAS OPENED!</bold></dark_red> <gray>All players have been teleported. There is no escape!</gray>'
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title-main: '<dark_red><bold>FINAL DEATHMATCH</bold></dark_red>'
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title-sub: '<red>Survive at all costs!</red>'
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escape-warning: '<red>⚠ Leave the pit and you will die! Return immediately!</red>'
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commands:
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kit:
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usage: '<red>Usage: /kit <kitName> <playstyle></red>'
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kitNotFound: '<red><kit> is not a registered kit!</red>'
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playstyleNotFound: '<red><playstyle> is not an available playstyle!</red>'
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gameHasStarted: '<red>The game has already started. You cannot select a kit right now!</red>'
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cannotPickSameKit: '<red>You cannot pick the same kit!</red>'
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selected: '<green>You have selected <kit> as your Kit with playstyle <playstyle>!</green>'
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leaderboard:
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header: '<gray>====== <gold>Leaderboard</gold> ======</gray>'
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empty: '<red>There are currently no stats</red>'
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line: '#<rank> - <green><name></green> - <aqua><score></aqua>'
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footer: '<gray>====== <gold>Leaderboard</gold> ======</gray>'
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timer:
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usage: '<red>Usage: /timer <seconds></red>'
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positiveNumber: '<red>Invalid time format! Use, for example, 10m, 30s, or 600.</red>'
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onlyIngame: '<red>Timer can only be set in game.</red>'
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set: '<green>The game timer has been set to <time>!</green>'
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scoreboard:
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title: '<gradient:red:gold><bold>SpeedHG</bold></gradient>'
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lobby:
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- "<gray><st> "
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- "Players: <green><online>/<max>"
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- "Kit: <yellow><kit>"
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- ""
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- "<gray>Waiting for start..."
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- ""
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- "<yellow>play.mcscrims.club"
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ingame:
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- "<gray><st> "
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- "Time: <green><timer>"
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- "Players: <red><alive>"
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- "Kills: <green><kills>"
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- ""
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- "Border: <red><border>"
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- ""
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- "<yellow>play.mcscrims.club"
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gui:
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kit_selector:
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title: '<gradient:red:gold><bold>Kit Selection</bold></gradient>'
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kit_selected: '<green>Kit <kit> selected!</green>'
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playstyle_changed: '<gold>Playstyle: <white>► <playstyle></white>'
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prev_page: '<red>◄ Previous'
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next_page: '<green>Next ►'
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clear_search: '<red>✕ Reset Search'
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close: '<red>✕ Close'
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kit_item:
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playstyle: '<gray>Playstyle: <white>► <playstyle>'
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left_click: '<yellow>[L-Click]</yellow> <gray>Select Kit</gray>'
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right_click: '<gold>[R-Click]</gold> <gray>Change Playstyle</gray>'
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search:
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name: '<yellow>🔍 Search'
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current: '<gray>Current: <white>"<query>"'
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click: '<gray>Click to search</gray>'
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anvil_search:
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input_placeholder: '<gray>Enter search term...</gray>'
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confirm_name: '<green>✔ Confirm Search</green>'
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confirm_click: '<gray>Click to confirm</gray>'
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kits:
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backup:
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name: '<gradient:gold:#ff841f><bold>Backup</bold></gradient>'
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lore:
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- ' '
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- 'Select a kit mid-round at any time.'
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- 'All kits are available to pick.'
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gladiator:
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name: '<gradient:dark_gray:gray><bold>Gladiator</bold></gradient>'
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lore:
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- ' '
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- 'Use your ability to fight enemies'
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- 'in a 1v1 above the skies.'
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items:
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ironBars:
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name: '<gray>Cage</gray>'
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description: 'Fight an enemy in a 1v1 above the skies'
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messages:
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ability_charged: '<yellow>Your ability has been recharged!</yellow>'
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goblin:
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name: '<gradient:dark_green:gray><bold>Goblin</bold></gradient>'
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lore:
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- ' '
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- 'AGGRESSIVE:'
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- 'Copy your enemies kit'
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- ' '
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- 'DEFENSIVE:'
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- 'Summon a bunker for protection'
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items:
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steal:
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name: '§cSteal Kit'
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description: 'Steal the kit of your opponent for 60 seconds'
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bunker:
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name: '§2Bunker'
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description: 'Create a bunker around yourself for 15 seconds'
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messages:
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stole_kit: '<green>You have stolen the kit of your opponent (Kit: <kit>)!</green>'
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spawn_bunker: '<green>You have created a bunker around yourself!'
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ability_charged: '<yellow>Your ability has been recharged!</yellow>'
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icemage:
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name: '<gradient:dark_aqua:aqua><bold>IceMage</bold></gradient>'
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lore:
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- ' '
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- 'AGGRESSIVE:'
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- 'Gain speed in ice biomes and give slowness'
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- ' '
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- 'DEFENSIVE:'
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- 'Summon snowballs and freeze enemies'
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items:
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snowball:
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name: '§bFreeze'
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description: 'Freeze your enemies by throwing snowballs in all directions'
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passive:
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name: '§bIceStorm'
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description: 'Gain speed in cold biomes and give enemies slowness'
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messages:
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shoot_snowballs: '<aqua>You have shot frozen snowballs in all directions!</aqua>'
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ability_charged: '<yellow>Your ability has been recharged!</yellow>'
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venom:
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name: '<gradient:dark_red:red><bold>Venom</bold></gradient>'
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lore:
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- ' '
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- 'AGGRESSIVE:'
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- 'Summon a deafening beam'
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- ' '
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- 'DEFENSIVE:'
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- 'Create a shield for protection'
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items:
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wither:
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name: '§8Deafening Beam'
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description: 'Summon a deafening beam against an enemy'
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shield:
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name: '§8Shield of Darkness'
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description: 'Create a shield and get protected against hits and projectiles'
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passive:
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name: '§8Shield of Darkness'
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description: 'Create a shield and get protected against hits and projectiles'
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messages:
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wither_beam: '<gray>You have summoned your deafening beam!</gray>'
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shield_activate: '<gray>Your shield of darkness has been activated!</gray>'
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shield_break: '<red>Your shield of darkness has broken!</red>'
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ability_charged: '<yellow>Your ability has been recharged</yellow>'
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rattlesnake:
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name: '<gradient:green:lime><bold>Rattlesnake</bold></gradient>'
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lore:
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- ' '
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- 'AGGRESSIVE: Sneak-charged pounce'
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- 'DEFENSIVE: 25% counter-venom on hit'
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items:
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pounce:
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name: '<green>Pounce</green>'
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description: 'Sneak + right-click to lunge at an enemy'
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passive:
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aggressive:
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name: '<green>Pounce Strike</green>'
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description: 'Apply Poison II on pounce-hit (x3 after Feast)'
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defensive:
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name: '<green>Counter Venom</green>'
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description: '25% chance to reflect Poison when hit'
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messages:
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pounce_hit: '<green>Pounce hit <count> target(s)! Poison II applied!</green>'
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pounce_miss: '<red>Pounce missed! Nearby enemies were disoriented.</red>'
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venom_proc: '<green>Counter Venom triggered!</green>'
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armorer:
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name: '<gradient:gray:white><bold>Armorer</bold></gradient>'
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lore:
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- ' '
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- 'Upgrade armor every 2 kills.'
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- 'Broken armor is auto-replaced.'
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passive:
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aggressive:
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name: '<gold>Battle High</gold>'
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description: 'Gain Strength I for 5 s after each kill'
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defensive:
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name: '<aqua>Fortified</aqua>'
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description: 'Iron / Diamond armor receives Protection I'
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messages:
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armor_upgraded: '<gold>Armor upgraded to tier <tier>!</gold>'
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armor_replaced: '<yellow>Broken armor replaced automatically.</yellow>'
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voodoo:
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name: '<gradient:dark_purple:light_purple><bold>Voodoo</bold></gradient>'
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lore:
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- ' '
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- 'AGGRESSIVE: Wither on hit + root below 50%'
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- 'DEFENSIVE: Curse enemies for buffs'
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items:
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root:
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name: '<dark_purple>Root</dark_purple>'
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description: 'Root an enemy below 50% HP for 5 seconds'
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curse:
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name: '<light_purple>Curse</light_purple>'
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description: 'Curse nearby enemies for 15 seconds'
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passive:
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aggressive:
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name: '<dark_purple>Wither Touch</dark_purple>'
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description: '20% chance to apply Wither on melee hit'
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defensive:
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name: '<light_purple>Dark Pact</light_purple>'
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description: 'Speed + Regen while cursed enemies are nearby'
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messages:
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root_activated: '<dark_purple>Enemy rooted for 5 seconds!</dark_purple>'
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root_received: '<red>You are rooted!</red>'
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curse_cast: '<light_purple>Cursed <count> enemy(s) for 15 seconds!</light_purple>'
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curse_received: '<red>You have been cursed by a Voodoo player!</red>'
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ability_charged: '<yellow>Ability recharged!</yellow>'
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blackpanther:
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name: '<gradient:dark_gray:white><bold>Black Panther</bold></gradient>'
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lore:
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- ' '
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- 'AGGRESSIVE: Push + Vibranium Fists'
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- 'DEFENSIVE: Wakanda Forever! fall-pounce'
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items:
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push:
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name: '<gray>Vibranium Pulse</gray>'
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description: 'Knock back all nearby enemies and activate Fist Mode'
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passive:
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aggressive:
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name: '<gray>Vibranium Fists</gray>'
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description: '6.5 bare-hand damage for 12 s after Push'
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defensive:
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name: '<white>Wakanda Forever!</white>'
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description: 'Fall from 3+ blocks onto an enemy for AOE damage + crater'
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messages:
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fist_mode_active: '<gray>⚡ Vibranium Fists active for 12 seconds!</gray>'
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wakanda_impact: '<white>Wakanda Forever! Hit <count> enemy(s)!</white>'
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ability_charged: '<yellow>Ability recharged!</yellow>'
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theworld:
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name: '<gradient:dark_gray:white><bold>The World</bold></gradient>'
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lore:
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- ' '
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- 'AGGRESSIVE: Shockwave + 3x Blink'
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- 'DEFENSIVE: Shockwave + Freeze + 5-Hit Cap'
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items:
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clock:
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aggressive:
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name: '<gray>The World</gray>'
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description: 'Shockwave → right-click 3x to blink in looking direction'
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defensive:
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name: '<gray>The World</gray>'
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description: 'Shockwave + freeze nearby enemies (max 5 hits each)'
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passive:
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defensive:
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name: '<aqua>Time Stop</aqua>'
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description: 'Frozen enemies can only be hit 5 times'
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messages:
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shockwave_and_blink: '<gray>Shockwave! <white><charges> blink charge(s) ready.</white>'
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teleport_charges: '<aqua>Blinked! <charges> charge(s) remaining.</aqua>'
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charges_exhausted: '<red>All blink charges spent!</red>'
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freeze_activated: '<aqua>⏸ Time stopped for <count> enemy(s)!</aqua>'
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frozen_received: '<red>⏸ You are frozen for 10 seconds!</red>'
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frozen_expired: '<gray>The freeze has worn off.</gray>'
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freeze_broken: '<gold>Freeze broken — 5 hits reached!</gold>'
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freeze_hits_left: '<aqua>Frozen enemy — <hits> hit(s) remaining.</aqua>' |