Introduce MySQL persistence and an in-memory stats system with async saving. - Add HikariCP & MySQL connector dependencies and relocate libs in build.gradle.kts. - Add DatabaseManager (HikariCP) to manage connection pool and lifecycle. - Add PlayerStats data model and PlayerStatsRepository for table creation, reads, upserts and batch upserts (with prepared statements). - Add StatsManager: coroutine-based cache, dirty-flags, async batch saves, auto-save (every 5 minutes), load/save APIs and shutdown save. - Add StatsListener: load on AsyncPlayerPreLoginEvent and save on PlayerQuitEvent. - Wire DB and stats into main plugin: connect on enable (disable plugin on fail), initialize StatsManager, save/disconnect on disable, register leaderboard command and stats listener. - Update GameManager to record kills/wins/deaths and adjust scrimScore on events. - Add LeaderboardCommand and language entries for leaderboard output; expose command in plugin.yml. - Add database configuration section to config.yml. - Minor refactor: KitCommand plugin accessor changed to a getter. These changes provide a robust, pooled DB connection and efficient stats persistence (batched/upserted) to reduce DB load and ensure data safety during shutdown.
1.5 KiB
1.5 KiB