Introduce a full kit framework and supporting utilities. - Add core kit API: Kit, Playstyle, ActiveAbility, PassiveAbility, AbilityResult, charge state and PlayerChargeData. - Implement KitManager for registration, lobby selections, apply/remove/clear lifecycle and charge tracking. - Add KitEventDispatcher listener to centralize kit event handling (interact, hits, move) and integrate passive/active hooks. - Provide example kit implementations: GoblinKit (functional abilities) and TemplateKit (reference). - Add utilities: ItemBuilder and WorldEditUtils (WorldEdit-based sphere creation). - Integrate into plugin: SpeedHG now initialises KitManager, registers kits and KitEventDispatcher, applies kits at game start and clears on end. - LanguageManager: add default message/list/component helpers. - Build changes: bump Kotlin plugin to 2.2.0 and add WorldEdit compileOnly deps; also expose legacySerializer in Extensions. These changes implement the kit feature set (items, abilities, charge/recharge flow) and wire it into the game lifecycle.
1.3 KiB
1.3 KiB